Offline 91.1.111.20:28025 checked 34d ago
Staging Crossjoin Test
Connect
srv = rust.server("91.1.111.20:28026")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 91.1.111.20:28025
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Sep 2026, 15:49 UTC
- hostname
- –
- first seen
- 25 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 472 on average | 64/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 320 on average | 88/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 195/250 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 5/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 243/250 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 259 on average | 361/375 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Staging Crossjoin Test rank?
Player hours over seven days put Staging Crossjoin Test at #13,973, in the top 61% of the ranked set.
How full does Staging Crossjoin Test run?
Offline now for Staging Crossjoin Test, with the last sample 34 days 13 hours ago.
Server facts
What is the Rust version on Staging Crossjoin Test?
Rust network protocol 2634 and build 165824 on Windows is what Staging Crossjoin Test runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Staging Crossjoin Test, and is it online now?
Staging Crossjoin Test is offline at this refresh; the last response came 34 days 13 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 25 September 2026.
Which location does Staging Crossjoin Test run from?
No region is published by Staging Crossjoin Test. Rust Data does not look up where the machine stands; it shows where a server says it is. 91.1.111.20:28025 is its address.
Map and rules
Which settings and rules does Staging Crossjoin Test run?
The name Staging Crossjoin Test carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has Staging Crossjoin Test loaded?
The game generates its map: procedural, on Staging Crossjoin Test.
Wipe data
On what schedule does Staging Crossjoin Test wipe?
A rhythm cannot be read from the wipes of Staging Crossjoin Test on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 34 days 13 hours ago.
Tags and filters
Which lists on Rust Data hold Staging Crossjoin Test, and which filters?
On Rust Data, Staging Crossjoin Test appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Staging Crossjoin Test?
Read by the game's server browser, the tags Staging Crossjoin Test publishes are: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs165824 (Build): Recorded game build: 165824; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Staging Crossjoin Test?
The manual route: launch Rust, F1, then client.connect 91.1.111.20:28025. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.