Rust Data

rustdata.spaceservers91.1.111.20:28187.ipynb

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Offline 91.1.111.20:28185 checked 38d ago

perf-tests-local

Connect

srv = rust.server("91.1.111.20:28187")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak –
rank #15,516 # no region published
last wipe 38d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 20 SepSat 19 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 20 Sep, 11:00 UTC38d ago 0 NaN running 0
1 Sat 19 Sep, 13:35 UTC39d ago 0 NaN 0.9 days 0
2 Thu 17 Sep, 06:31 UTC41d ago 0 NaN 2.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
91.1.111.20:28185
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
20 Sep 2026, 11:00 UTC
hostname
–
first seen
16 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average137/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average125/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average18/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average12/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average35/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does perf-tests-local rank?

Rank #15,516 on seven-day player hours for perf-tests-local, within the top – of all ranked servers.

How full does perf-tests-local run?

perf-tests-local returns no live count at this refresh, having last been seen 38 days 17 hours ago.

About the server

What Rust version does perf-tests-local run?

Rust network protocol 2633 and build 163493 on Windows is what perf-tests-local runs. Joining needs the same protocol on your game; Steam handles the update.

Is perf-tests-local up, and what does its uptime show?

Offline now for perf-tests-local, last seen 38 days 17 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 16 September 2026.

Which location does perf-tests-local run from?

There is no region published for perf-tests-local. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 91.1.111.20:28185.

Rules, settings, map

Which rules apply on perf-tests-local, and what settings?

No gather rate appears in the name: perf-tests-local. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat status: VAC on.

Which map has perf-tests-local loaded?

The game generates its map: procedural, on perf-tests-local.

Wipes and dates

On what schedule does perf-tests-local wipe?

No next wipe can be predicted for perf-tests-local, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 38 days 17 hours ago.

On perf-tests-local, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Which lists on Rust Data hold perf-tests-local, and which filters?

On Rust Data, perf-tests-local appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on perf-tests-local hold?

Read by the game's server browser, the tags perf-tests-local publishes are: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs163493 (Build): Recorded game build: 163493; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into perf-tests-local?

Enter client.connect 91.1.111.20:28185 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2633,gmrust,cs163493,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp0
Max players Slot count: 0.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol To join, your game must run protocol 2633.
cs163493
Build Recorded game build: 163493.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,367 players 11,640 servers online