Rust Data

rustdata.spaceservers91.122.45.39:28017.ipynb

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Online 91.122.45.39:28015 checked 8m ago

LionForge Vanilla #1

monthly wipes vanillamoddedoxide

Connect

srv = rust.server("91.122.45.39:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 2
rank #8,080 # top 36%
last wipe 5d ago # monthly schedule
next wipe 8d 6h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. # The force wipe · high confidence

usual gap10.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 4

Coming wipes

inatkind
08d 6hThu 5 Nov, 19:00 UTCFW force wipe
136d 6hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 15:07 UTC5d ago 1 NaN running 0
1 Thu 15 Oct, 15:07 UTC12d ago 1 halved by day 4 7 days 0
2 Fri 2 Oct, 07:27 UTC26d ago 1 halved by day 3 13.3 days 0
3 Thu 17 Sep, 23:21 UTC40d ago 2 halved by day 5 14.3 days 0
4 Sat 12 Sep, 11:57 UTC46d ago 2 held half 5.5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 426701561
Map of LionForge Vanilla #1
map
Procedural Map
size
3500
seed
426701561
Open on RustMaps

Server

srv.info()
address
91.122.45.39:28015
region
–
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
22 Oct 2026, 15:07 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average147/700
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average48/1000
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average20/1000
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 64 on average477/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 63 on average188/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10EU · groups of 16+ · monthly · 59 on average17/1000

Quick answers

From the figures on this page.

Population data

How does LionForge Vanilla #1 compare in the rankings?

Over the last seven days LionForge Vanilla #1 sits at #8,080 on player hours, in the top 36% of ranked servers.

How many players does LionForge Vanilla #1 hold at once?

The sample now reads 0 players for LionForge Vanilla #1, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 2.

Server facts

How smoothly does LionForge Vanilla #1 run?

Averaged over 48 hours: 171 server fps, never under 123. The entity count peaked at 65,847, covering buildings, deployables and the rest of the world. Memory peaked at 4,371 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on LionForge Vanilla #1?

Rust network protocol 2635 and build 168909 on Linux is what LionForge Vanilla #1 runs. Steam updates your game for you, but the protocol must match to join.

Is LionForge Vanilla #1 up, and what does its uptime show?

LionForge Vanilla #1 reports itself online at the current refresh. The uptime it reports puts the last restart about 5 days 16 hours ago. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 13 September 2026.

Where does LionForge Vanilla #1 sit?

There is no region published for LionForge Vanilla #1. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 91.122.45.39:28015 is its address.

Settings and map

What rules and settings are recorded for LionForge Vanilla #1?

You will not find a gather rate in the string LionForge Vanilla #1. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.

What is the map on LionForge Vanilla #1?

The game generates the map on LionForge Vanilla #1: procedural, size 3,500, seed 426701561. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does LionForge Vanilla #1 wipe?

The only wipe LionForge Vanilla #1 takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 5 days 21 hours ago. The tags list wipes as monthly.

On LionForge Vanilla #1, what happens on wipe day?

The average peak over recent wipes is 1 players. 44 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 25% of recent wipes. The drop under half arrived by day 4 in the other cases.

Tags and filters

Which Rust Data filters and lists contain LionForge Vanilla #1?

These Rust Data lists include LionForge Vanilla #1: Modded Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

How should you read the server tags on LionForge Vanilla #1?

The game's server browser reads these tags from LionForge Vanilla #1: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to LionForge Vanilla #1?

The manual route: launch Rust, F1, then client.connect 91.122.45.39:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://rust.lionforge.dev/en/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 69,328 players 11,732 servers online