Online 91.122.45.39:28015 checked 8m ago
LionForge Vanilla #1
Connect
srv = rust.server("91.122.45.39:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 15:07 UTC5d ago | 1 | NaN | running | 0 |
| 1 | Thu 15 Oct, 15:07 UTC12d ago | 1 | halved by day 4 | 7 days | 0 |
| 2 | Fri 2 Oct, 07:27 UTC26d ago | 1 | halved by day 3 | 13.3 days | 0 |
| 3 | Thu 17 Sep, 23:21 UTC40d ago | 2 | halved by day 5 | 14.3 days | 0 |
| 4 | Sat 12 Sep, 11:57 UTC46d ago | 2 | held half | 5.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 426701561
- map
- Procedural Map
- size
- 3500
- seed
- 426701561
Server
srv.info()- address
- 91.122.45.39:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 22 Oct 2026, 15:07 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 147/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 48/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 67 on average | 20/1000 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 64 on average | 477/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 63 on average | 188/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10 | EU · groups of 16+ · monthly · 59 on average | 17/1000 |
Quick answers
From the figures on this page.
Population data
How does LionForge Vanilla #1 compare in the rankings?
Over the last seven days LionForge Vanilla #1 sits at #8,080 on player hours, in the top 36% of ranked servers.
How many players does LionForge Vanilla #1 hold at once?
The sample now reads 0 players for LionForge Vanilla #1, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 2.
Server facts
How smoothly does LionForge Vanilla #1 run?
Averaged over 48 hours: 171 server fps, never under 123. The entity count peaked at 65,847, covering buildings, deployables and the rest of the world. Memory peaked at 4,371 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on LionForge Vanilla #1?
Rust network protocol 2635 and build 168909 on Linux is what LionForge Vanilla #1 runs. Steam updates your game for you, but the protocol must match to join.
Is LionForge Vanilla #1 up, and what does its uptime show?
LionForge Vanilla #1 reports itself online at the current refresh. The uptime it reports puts the last restart about 5 days 16 hours ago. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 13 September 2026.
Where does LionForge Vanilla #1 sit?
There is no region published for LionForge Vanilla #1. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 91.122.45.39:28015 is its address.
Settings and map
What rules and settings are recorded for LionForge Vanilla #1?
You will not find a gather rate in the string LionForge Vanilla #1. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.
What is the map on LionForge Vanilla #1?
The game generates the map on LionForge Vanilla #1: procedural, size 3,500, seed 426701561. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does LionForge Vanilla #1 wipe?
The only wipe LionForge Vanilla #1 takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 5 days 21 hours ago. The tags list wipes as monthly.
On LionForge Vanilla #1, what happens on wipe day?
The average peak over recent wipes is 1 players. 44 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 25% of recent wipes. The drop under half arrived by day 4 in the other cases.
Tags and filters
Which Rust Data filters and lists contain LionForge Vanilla #1?
These Rust Data lists include LionForge Vanilla #1: Modded Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How should you read the server tags on LionForge Vanilla #1?
The game's server browser reads these tags from LionForge Vanilla #1: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to LionForge Vanilla #1?
The manual route: launch Rust, F1, then client.connect 91.122.45.39:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://rust.lionforge.dev/en/ is the website recorded for it.
