Rust Data

rustdata.spaceservers91.195.137.181:28016.ipynb

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Offline 91.195.137.181:28015 checked 35d ago

Devblog 301 LAN

Connect

srv = rust.server("91.195.137.181:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak –
rank #15,670 # top 71%
last wipe 36d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k23 Sep25 Sep26 Sep28 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
91.195.137.181:28015
region
– · ger
max players
20
group limit
8, the default
wipe schedule
–
last wipe
23 Sep 2026, 09:30 UTC
hostname
–
first seen
23 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average283/325
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average347/425
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average895/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average49/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average942/1000
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 240 on average770/800

Quick answers

From the figures on this page.

Population

What position does Devblog 301 LAN take in the server rankings?

Over the last seven days Devblog 301 LAN sits at #15,670 on player hours, in the top 71% of ranked servers.

How full does Devblog 301 LAN run?

The current row shows Devblog 301 LAN offline; the last response was 35 days 7 hours ago.

Server data

What is the Rust version on Devblog 301 LAN?

The build is Rust network protocol 2602 and build 132924 on Windows, run by Devblog 301 LAN. Joining needs the same protocol on your game; Steam handles the update.

Is Devblog 301 LAN up, and what does its uptime show?

Offline now for Devblog 301 LAN, last seen 35 days 7 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 23 September 2026.

Where does Devblog 301 LAN sit?

No region is published by Devblog 301 LAN; its region code is ger. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 91.195.137.181:28015.

Map and rules

What rules and settings are recorded for Devblog 301 LAN?

No gather rate appears in the name: Devblog 301 LAN. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Community is its browser category. Anti-cheat status: VAC off.

Which map has Devblog 301 LAN loaded?

The game generates its map: procedural, on Devblog 301 LAN.

Wipes and dates

On what schedule does Devblog 301 LAN wipe?

The record for Devblog 301 LAN holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 36 days 10 hours ago.

Lists and tags

Which lists on Rust Data hold Devblog 301 LAN, and which filters?

On Rust Data, Devblog 301 LAN appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Devblog 301 LAN hold?

The game's server browser reads these tags from Devblog 301 LAN: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): Slot count: 20; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2602 (Protocol): To join, your game must run protocol 2602; cs132924 (Build): The server runs build 132924; ptrak (Networking): The network layer is RakNet, standard for the game; $rger (Region code): Region code in the data: ger. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to Devblog 301 LAN?

The manual route: launch Rust, F1, then client.connect 91.195.137.181:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$rger,v2602,gmrust,cs132924,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp20
Max players Slot count: 20.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2602
Protocol To join, your game must run protocol 2602.
cs132924
Build The server runs build 132924.
ptrak
Networking The network layer is RakNet, standard for the game.
$rger
Region code Region code in the data: ger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 100,368 players 11,855 servers online