Offline 91.201.123.77:28015 checked 35d ago
RustDMA Local Test Server
Connect
srv = rust.server("91.201.123.77:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 91.201.123.77:28015
- region
- –
- max players
- 500
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Sep 2026, 12:06 UTC
- hostname
- –
- first seen
- 18 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 636/675 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485/525 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 59/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 36/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 270 on average | 138/200 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 255/300 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does RustDMA Local Test Server rank?
Player hours over seven days put RustDMA Local Test Server at #13,192, in the top 57% of the ranked set.
What population does RustDMA Local Test Server carry?
Offline now for RustDMA Local Test Server, with the last sample 35 days 23 hours ago.
Server data
What Rust version does RustDMA Local Test Server run?
Rust network protocol 2633 and build 165217 on Windows is what RustDMA Local Test Server runs. Steam updates your game for you, but the protocol must match to join.
Is RustDMA Local Test Server up, and what does its uptime show?
RustDMA Local Test Server is offline at this refresh; the last response came 35 days 23 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 18 September 2026.
Where does RustDMA Local Test Server sit?
No region is published by RustDMA Local Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 91.201.123.77:28015 is its address.
Settings and map
What rules and settings are recorded for RustDMA Local Test Server?
The name RustDMA Local Test Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC is not running; Valve's anti-cheat is off.
Which map has RustDMA Local Test Server loaded?
A procedural map runs on RustDMA Local Test Server, generated by the game.
Wipes and dates
When does RustDMA Local Test Server wipe, and how often?
Too few wipes are on record for RustDMA Local Test Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 45 days 7 hours ago, and that is the one in play.
Lists and tags
Where does RustDMA Local Test Server appear among Rust Data lists and filters?
These Rust Data lists include RustDMA Local Test Server: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on RustDMA Local Test Server?
Read by the game's server browser, the tags RustDMA Local Test Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp500 (Max players): Slot count: 500; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to RustDMA Local Test Server?
Enter client.connect 91.201.123.77:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.