Rust Data

rustdata.spaceservers91.224.75.153:28017.ipynb

Run all rust-data · live

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Offline 91.224.75.153:28015 checked 43d ago

TestServer

pve

Connect

srv = rust.server("91.224.75.153:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,021 # no region published
last wipe 43d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 14 Sep, 14:54 UTC43d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
91.224.75.153:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
14 Sep 2026, 14:54 UTC
hostname
–
first seen
14 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 53 on average17/200
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 35 on average17/200
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 32 on average11/200
3【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average25/200
4[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 21 on average10/150
5[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 18 on average6/100

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does TestServer rank?

Rank #15,021 on seven-day player hours for TestServer, within the top – of all ranked servers.

How many players does TestServer hold at once?

Offline now for TestServer, with the last sample 43 days 19 hours ago.

Server facts

Which Rust version is TestServer on?

The build is Rust network protocol 2633 and build 163794 on Windows, run by TestServer. The protocol has to match before you can join, and Steam does the updating.

Is TestServer up, and what does its uptime show?

TestServer is offline at this refresh; the last response came 43 days 19 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 14 September 2026.

In which location is TestServer hosted?

There is no region published for TestServer. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 91.224.75.153:28015.

Settings and map

Which settings and rules does TestServer run?

You will not find a gather rate in the string TestServer. The group limit sits at the default of 8 players. Recorded as pve, player combat is not allowed. The server browser lists it under Community. VAC is not running; Valve's anti-cheat is off.

Which map has TestServer selected?

TestServer runs a procedural map, which the game generates.

Wipes and dates

When does TestServer wipe, and how often?

Too few wipes are on record for TestServer to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 43 days 19 hours ago.

On TestServer, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Which Rust Data filters and lists contain TestServer?

The Rust Data lists that TestServer fits are: Rust community servers, unfiltered and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

How should you read the server tags on TestServer?

The game's server browser reads these tags from TestServer: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^p (PvE): No player-versus-player combat; the danger comes from the world. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to TestServer?

The manual route: launch Rust, F1, then client.connect 91.224.75.153:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,^p,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players The server lists 10 slots.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs163794
Build Recorded game build: 163794.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 54,186 players 11,674 servers online