Rust Data

rustdata.spaceservers91.229.114.120:28017.ipynb

Run all rust-data · live

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Online NA · us5 91.229.114.120:28015 checked 9m ago

WhyNotRust

vanilla

Connect

srv = rust.server("91.229.114.120:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 2
rank #5,084 # top 23% · #869 in NA
last wipe 25d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 16:40 UTC25d ago 1 NaN running 0
1 Thu 1 Oct, 18:08 UTC FW27d ago 1 NaN 1.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1361231414
Map of WhyNotRust
map
Procedural Map
size
4000
seed
1361231414
Open on RustMaps

Server

srv.info()
address
91.229.114.120:28015
region
NA · us5
max players
100
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 16:40 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
WELCOME TO WhyNotRust A relaxed Solo/Duo Rust experience built for players who enjoy vanilla progression without the constant grind. SERVER FEATURES • Solo/Duo – maximum team size: 2 • Monthly map wipes • Blueprint wipes every 6 months • 5× cheaper base upkeep • 2× slower building decay • Apartment Master Key: 10,000 Scrap • Active administration • No kits, teleportation or pay-to-win advantages SERVER RULES 1. Maximum team size is 2. Alliances and coordinated teaming are not allowed. 2. Cheating, scripting, exploiting or using unauthorized third-party software will result in a permanent ban. 3. Racism, homophobia, harassment, threats and excessive abusive language are prohibited. 4. DDoS attacks, doxing and sharing private information are strictly prohibited. 5. Blocking monuments, roads or essential monument access points is not allowed. 6. VPN and proxy connections are not permitted. 7. Use common sense and respect other players. Play fair, build smart and enjoy your wipe.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average26/250
1Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average22/250
2Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 207 on average143/250
3Rustoria.co - US MondaysNA · groups of 12+ · weekly · 160 on average95/200
4Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average9/100
5Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average13/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does WhyNotRust rank?

Player hours over the last seven days: #5,084 for WhyNotRust, #869 in North America, within the top 23% of the ranked set.

What population does WhyNotRust carry?

Current row: 0 players on WhyNotRust, against 100 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 23:00 UTC, mean 1 players.

Server facts

What does performance look like on WhyNotRust?

Averaged over 48 hours: 88 server fps, never under 51. Buildings, deployables and all else in the world took the count as high as 91,862 entities. Memory peaked at 2,777 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does WhyNotRust run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by WhyNotRust. The protocol has to match before you can join, and Steam does the updating.

How reliable is WhyNotRust, and is it online now?

WhyNotRust reports itself online at the current refresh. The uptime it reports puts the last restart about 7 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Where does WhyNotRust sit?

With its NA tag, WhyNotRust lists itself in North America; its region code is us5. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 91.229.114.120:28015.

Map and rules

Which settings and rules does WhyNotRust run?

No gather rate appears in the name: WhyNotRust. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.

Which map has WhyNotRust selected?

The game generates the map on WhyNotRust: procedural, size 4,000, seed 1361231414. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does WhyNotRust wipe, and how often?

The record for WhyNotRust holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 25 days 23 hours ago, and that is the one in play.

On WhyNotRust, what happens on wipe day?

Recent wipes averaged 1 players at their peak. 29 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Where does WhyNotRust appear among Rust Data lists and filters?

On Rust Data, WhyNotRust appears in these lists: Rust community servers, unfiltered, North America Rust servers and Vanilla Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Which meanings do the tags on WhyNotRust hold?

These tags are published by WhyNotRust and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $rus5 (Region code): The row gives us5 as its region code; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; NA (North America): North America is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into WhyNotRust?

Enter client.connect 91.229.114.120:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players The server lists 100 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$rus5
Region code The row gives us5 as its region code.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Region

NA
North America North America is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 94,751 players 11,875 servers online