Online NA · us5 91.229.114.120:28015 checked 9m ago
WhyNotRust
Connect
srv = rust.server("91.229.114.120:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 16:40 UTC25d ago | 1 | NaN | running | 0 |
| 1 | Thu 1 Oct, 18:08 UTC FW27d ago | 1 | NaN | 1.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1361231414
- map
- Procedural Map
- size
- 4000
- seed
- 1361231414
Server
srv.info()- address
- 91.229.114.120:28015
- region
- NA · us5
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 16:40 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 26/250 |
| 1 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 22/250 |
| 2 | Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 207 on average | 143/250 |
| 3 | Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 160 on average | 95/200 |
| 4 | Rustafied.com - US Friday | NA · groups of 16+ · weekly · 155 on average | 9/100 |
| 5 | Rustopia.gg - US Main Premium | NA · groups of 16+ · weekly · 145 on average | 13/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does WhyNotRust rank?
Player hours over the last seven days: #5,084 for WhyNotRust, #869 in North America, within the top 23% of the ranked set.
What population does WhyNotRust carry?
Current row: 0 players on WhyNotRust, against 100 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 23:00 UTC, mean 1 players.
Server facts
What does performance look like on WhyNotRust?
Averaged over 48 hours: 88 server fps, never under 51. Buildings, deployables and all else in the world took the count as high as 91,862 entities. Memory peaked at 2,777 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does WhyNotRust run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by WhyNotRust. The protocol has to match before you can join, and Steam does the updating.
How reliable is WhyNotRust, and is it online now?
WhyNotRust reports itself online at the current refresh. The uptime it reports puts the last restart about 7 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Where does WhyNotRust sit?
With its NA tag, WhyNotRust lists itself in North America; its region code is us5. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 91.229.114.120:28015.
Map and rules
Which settings and rules does WhyNotRust run?
No gather rate appears in the name: WhyNotRust. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.
Which map has WhyNotRust selected?
The game generates the map on WhyNotRust: procedural, size 4,000, seed 1361231414. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does WhyNotRust wipe, and how often?
The record for WhyNotRust holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 25 days 23 hours ago, and that is the one in play.
On WhyNotRust, what happens on wipe day?
Recent wipes averaged 1 players at their peak. 29 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does WhyNotRust appear among Rust Data lists and filters?
On Rust Data, WhyNotRust appears in these lists: Rust community servers, unfiltered, North America Rust servers and Vanilla Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Which meanings do the tags on WhyNotRust hold?
These tags are published by WhyNotRust and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $rus5 (Region code): The row gives us5 as its region code; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; NA (North America): North America is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into WhyNotRust?
Enter client.connect 91.229.114.120:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
