Rust Data

rustdata.spaceservers91.229.114.140:28017.ipynb

Run all rust-data · live

‹ All servers

Online NA · us5 91.229.114.140:28015 checked 13m ago

[US] Mello Rust | Vanilla Bi-weekly

biweekly wipes vanillamoddedcarbon

Connect

srv = rust.server("91.229.114.140:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #7,871 # top 35% · #1147 in NA
last wipe 1d ago # biweekly schedule
next wipe 7d 13h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75106:0015:0000:0008:0017:0003:00Wiped Wed 28 Oct, 05:05 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
02040608006:0015:0000:0008:0017:0003:00Wiped Wed 28 Oct, 05:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers, top 62% in NA. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. # The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

inatkind
07d 13hThu 5 Nov, 19:00 UTCFW force wipe
112d 23hWed 11 Nov, 05:05 UTCwipe
226d 23hWed 25 Nov, 05:05 UTCwipe
335d 13hThu 3 Dec, 19:00 UTCFW force wipe
440d 23hWed 9 Dec, 05:05 UTCwipe

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 05:05 UTC1d ago NaN NaN running 0
1 Thu 15 Oct, 00:07 UTC14d ago 1 halved by day 1 13.2 days 1
2 Thu 8 Oct, 00:07 UTC21d ago 2 halved by day 4 7 days 0
3 Fri 2 Oct, 18:35 UTC26d ago 1 halved by day 1 5.2 days 0
4 Fri 2 Oct, 06:08 UTC26d ago 1 NaN 0.5 days 0
5 Thu 24 Sep, 00:07 UTC35d ago 0 NaN 8.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1730058098
Map of [US] Mello Rust | Vanilla Bi-weekly
map
Procedural Map
size
3500
seed
1730058098
Open on RustMaps

Server

srv.info()
address
91.229.114.140:28015
region
NA · us5
max players
50
group limit
8, the default
wipe schedule
biweekly
last wipe
28 Oct 2026, 05:05 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average43/100
1Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 92 on average38/200
2Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 62 on average25/200
3Gringers Solo Only | Noob Friendly Oct 22NA · groups of 8+ · biweekly · 42 on average37/100
4Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 38 on average16/200
5Reddit.com/r/PlayRust - US BiweeklyNA · groups of 12+ · biweekly · 27 on average8/200

Quick answers

From the figures on this page.

Population data

What position does [US] Mello Rust | Vanilla Bi-weekly take in the server rankings?

Player hours over the last seven days: #7,871 for [US] Mello Rust | Vanilla Bi-weekly, #1,147 in North America, within the top 35% of the ranked set.

How many players does [US] Mello Rust | Vanilla Bi-weekly hold at once?

Current row: 0 players on [US] Mello Rust | Vanilla Bi-weekly, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 22:00 UTC, averaging 1 players.

About the server

How well does [US] Mello Rust | Vanilla Bi-weekly perform?

The 48-hour average is 58 server fps, with a low of 20. Entity numbers reached 88,656, and that includes buildings, deployables and the rest. The memory field tops out at 2,900 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does [US] Mello Rust | Vanilla Bi-weekly run?

Rust network protocol 2635 and build 168909 on Linux is what [US] Mello Rust | Vanilla Bi-weekly runs. Joining needs the same protocol on your game; Steam handles the update.

Is [US] Mello Rust | Vanilla Bi-weekly up, and what does its uptime show?

The current sample puts [US] Mello Rust | Vanilla Bi-weekly online. A restart about 21 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

In which location is [US] Mello Rust | Vanilla Bi-weekly hosted?

The NA tag places [US] Mello Rust | Vanilla Bi-weekly in North America, and its region code is us5. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 91.229.114.140:28015.

Map and rules

Which settings and rules does [US] Mello Rust | Vanilla Bi-weekly run?

No gather rate appears in the name: [US] Mello Rust | Vanilla Bi-weekly. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.

Which map has [US] Mello Rust | Vanilla Bi-weekly loaded?

Size 3,500, seed 1730058098: the procedural map on [US] Mello Rust | Vanilla Bi-weekly, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

On what schedule does [US] Mello Rust | Vanilla Bi-weekly wipe?

The tag sets the prediction: [US] Mello Rust | Vanilla Bi-weekly has too few wipes on record to confirm its schedule. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 24 hours ago. Its tags carry a wipe schedule of every two weeks.

What is wipe day on [US] Mello Rust | Vanilla Bi-weekly like?

Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 1 in the other cases.

Tags, lists

Which lists on Rust Data hold [US] Mello Rust | Vanilla Bi-weekly, and which filters?

These Rust Data lists include [US] Mello Rust | Vanilla Bi-weekly: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Which meanings do the tags on [US] Mello Rust | Vanilla Bi-weekly hold?

These tags are published by [US] Mello Rust | Vanilla Bi-weekly and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $rus5 (Region code): The row gives us5 as its region code; ^b (Biweekly): Two weeks between wipes; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins; NA (North America): In the server browser it sits under North America; sc1 (Custom tag): A plugin or the owner added this; standard Rust does not define it. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join [US] Mello Rust | Vanilla Bi-weekly?

The manual route: launch Rust, F1, then client.connect 91.229.114.140:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$rus5,v2635,^z,^y,^b,^v,NA,gmrust,cs168909,sc1,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$rus5
Region code The row gives us5 as its region code.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Region

NA
North America In the server browser it sits under North America.

Other

sc1
Custom tag A plugin or the owner added this; standard Rust does not define it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 30,176 players 11,635 servers online