Rust Data

rustdata.spaceservers91.229.114.179:28025.ipynb

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Online NA 91.229.114.179:28023 checked 11m ago

Yaki's Test Server

vanillamoddedcarbon

Connect

srv = rust.server("91.229.114.179:28025")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 1
rank #11,254 # top 50% · #1319 in NA
last wipe 14d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 01:27 UTC14d ago 2 NaN running 0
1 Thu 8 Oct, 02:23 UTC21d ago 2 halved by day 2 7 days 0
2 Fri 2 Oct, 05:53 UTC27d ago 1 halved by day 1 5.9 days 1
3 Thu 1 Oct, 18:32 UTC FW28d ago 1 NaN 0.5 days 0
4 Wed 30 Sep, 01:35 UTC29d ago 1 NaN 1.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of Yaki's Test Server
map
Custom Map
size
4500
seed
1337

Server

srv.info()
address
91.229.114.179:28023
region
NA
max players
100
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 01:27 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average37/100
1[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 30 on average33/50
2[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average84/100
3Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average8/150
4[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average17/175
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average7/90

Quick answers

From the figures on this page.

Population

How does Yaki's Test Server compare in the rankings?

Ranked #11,254 on seven-day player hours, Yaki's Test Server is #1,319 in North America and in the top 50% of all ranked servers.

What population does Yaki's Test Server carry?

Current row: 0 players on Yaki's Test Server, against 100 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 23:00 UTC is the busiest, at 1 players.

Server data

How smoothly does Yaki's Test Server run?

The 48-hour average is 244 server fps, with a low of 198. Buildings, deployables and all else in the world took the count as high as 137,197 entities. The memory field tops out at 4,837 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on Yaki's Test Server?

Rust network protocol 2635 and build 168909 on Linux is what Yaki's Test Server runs. Joining needs the same protocol on your game; Steam handles the update.

Is Yaki's Test Server up, and what does its uptime show?

The current sample puts Yaki's Test Server online. Count back 4 days 16 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Where does Yaki's Test Server sit?

The NA tag is what Yaki's Test Server uses to list itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 91.229.114.179:28023.

Rules, settings, map

Which settings and rules does Yaki's Test Server run?

No gather rate appears in the name: Yaki's Test Server. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.

Which map has Yaki's Test Server loaded?

The game generates the map on Yaki's Test Server: procedural, size 4,500, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.

Wipe data

On what schedule does Yaki's Test Server wipe?

Yaki's Test Server wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 14 days 21 hours ago, and that is the one in play.

On Yaki's Test Server, what happens on wipe day?

Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.5.

Tags, lists

Where does Yaki's Test Server appear among Rust Data lists and filters?

These Rust Data lists include Yaki's Test Server: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on Yaki's Test Server hold?

These tags are published by Yaki's Test Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to Yaki's Test Server?

Enter client.connect 91.229.114.179:28023 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players Slot count: 100.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 77,467 players 11,780 servers online