Rust Data

rustdata.spaceservers91.229.114.221:28006.ipynb

Run all rust-data · live

‹ All servers

Online NA · us5 91.229.114.221:28004 checked 9m ago

ALLIANT GAMES - DEVELOPMENT

vanillamoddedcarbon

Connect

srv = rust.server("91.229.114.221:28006")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak 2
rank #8,930 # top 40% · #1224 in NA
last wipe 8d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 20 Oct, 22:53 UTC8d ago 2 NaN running 0
1 Thu 1 Oct, 21:00 UTC FW27d ago 0 NaN 19.1 days 0
2 Wed 30 Sep, 22:50 UTC28d ago 1 NaN 0.9 days 0
3 Thu 17 Sep, 02:00 UTC42d ago 1 halved by day 1 13.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4096 · seed 1337
Map of ALLIANT GAMES - DEVELOPMENT
map
Custom Map
size
4096
seed
1337

Server

srv.info()
address
91.229.114.221:28004
region
NA · us5
max players
1
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 22:53 UTC
hostname
devrust.alliant.gg
first seen
13 Sep 2026

Operator · alliant.gg

rust.servers(operator="alliant.gg").sort_values("players")

2 servers publish a alliant.gg hostname.

About this server · in its own words

print(srv.description)
Join the Discord at https://discord.gg/alliant Welcome to Alliant Games Development Rust Server! You must be whitelisted to join.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average56/100
1[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average51/50
2[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average14/100
3Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average1/150
4[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average17/175
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average10/90

Quick answers

From the figures on this page.

Population

How does ALLIANT GAMES - DEVELOPMENT compare in the rankings?

On seven-day player hours ALLIANT GAMES - DEVELOPMENT is #8,930 overall and #1,224 in North America, inside the top 40% of all ranked servers.

How many players does ALLIANT GAMES - DEVELOPMENT hold at once?

ALLIANT GAMES - DEVELOPMENT reports 0 players at this refresh, with 1 slots configured. Over the last seven days it averaged 0 players and peaked at 2.

Server facts

What does performance look like on ALLIANT GAMES - DEVELOPMENT?

The 48-hour average is 30 server fps, with a low of 30. Entity numbers reached 88,615, and that includes buildings, deployables and the rest. The memory field tops out at 2,865 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on ALLIANT GAMES - DEVELOPMENT?

Version Rust network protocol 2635 and build 168909 on Linux is reported by ALLIANT GAMES - DEVELOPMENT. Joining needs the same protocol on your game; Steam handles the update.

How reliable is ALLIANT GAMES - DEVELOPMENT, and is it online now?

The current sample puts ALLIANT GAMES - DEVELOPMENT online. The uptime it reports puts the last restart about 10 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.

Where does ALLIANT GAMES - DEVELOPMENT sit?

The NA tag places ALLIANT GAMES - DEVELOPMENT in North America, and its region code is us5. Rust Data does not look up where the machine stands; it shows where a server says it is. 91.229.114.221:28004 is its address.

Rules, settings, map

Which rules apply on ALLIANT GAMES - DEVELOPMENT, and what settings?

You will not find a gather rate in the string ALLIANT GAMES - DEVELOPMENT. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.

Which map has ALLIANT GAMES - DEVELOPMENT loaded?

Size 4,096, seed 1337: the procedural map on ALLIANT GAMES - DEVELOPMENT, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.

Wipe schedule

When does ALLIANT GAMES - DEVELOPMENT wipe, and how often?

Irregular wipe times on ALLIANT GAMES - DEVELOPMENT leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 8 days 4 hours ago, and that is the one in play.

What is wipe day on ALLIANT GAMES - DEVELOPMENT like?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 45 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.

Tags and filters

Where does ALLIANT GAMES - DEVELOPMENT appear among Rust Data lists and filters?

On Rust Data, ALLIANT GAMES - DEVELOPMENT appears in these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Who operates ALLIANT GAMES - DEVELOPMENT?

The same operator most likely runs ALLIANT GAMES - DEVELOPMENT and 1 other server we track, as all publish a alliant.gg hostname.

Which meanings do the tags on ALLIANT GAMES - DEVELOPMENT hold?

These tags are published by ALLIANT GAMES - DEVELOPMENT and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $rus5 (Region code): Region code in the data: us5; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins; NA (North America): North America is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join ALLIANT GAMES - DEVELOPMENT?

In Rust, F1 opens the console: type client.connect 91.229.114.221:28004. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/alliant is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players 1 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$rus5
Region code Region code in the data: us5.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Region

NA
North America North America is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 36,352 players 11,696 servers online