Rust Data

rustdata.spaceservers91.229.114.221:28025.ipynb

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Online NA · us5 91.229.114.221:28023 checked 10m ago

RedMoon (In Development)

vanillamoddedoxide

Connect

srv = rust.server("91.229.114.221:28025")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 2
rank #7,623 # top 34% · #1125 in NA
last wipe 10d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 19 Oct, 02:02 UTC10d ago 2 NaN running 1
1 Sun 18 Oct, 04:53 UTC10d ago 2 NaN 0.9 days 0
2 Sat 17 Oct, 15:47 UTC11d ago 2 NaN 0.5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1337
Map of RedMoon (In Development)
map
Custom Map
size
4000
seed
1337

Server

srv.info()
address
91.229.114.221:28023
region
NA · us5
max players
100
group limit
8, the default
wipe schedule
–
last wipe
19 Oct 2026, 03:16 UTC
hostname
–
first seen
17 Oct 2026

About this server · in its own words

print(srv.description)
Welcome to RedMoon! Currently In Development Server Features • Custom Map & Merged Outpost • Active Admins • Next Wipe: TBA Join our Discord for rules and updates!

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average43/100
1[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average45/60
2[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average17/100
3Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average2/150
4[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average9/175
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average12/90

Quick answers

From the figures on this page.

Population data

How does RedMoon (In Development) compare in the rankings?

On seven-day player hours RedMoon (In Development) is #7,623 overall and #1,125 in North America, inside the top 34% of all ranked servers.

What population does RedMoon (In Development) carry?

RedMoon (In Development) reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players and peaked at 2.

Server data

How smoothly does RedMoon (In Development) run?

Averaged over 48 hours: 29 server fps, never under 4. The entity count peaked at 98,455, covering buildings, deployables and the rest of the world. A high of 2,599 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on RedMoon (In Development)?

Version Rust network protocol 2635 and build 168909 on Linux is reported by RedMoon (In Development). Joining needs the same protocol on your game; Steam handles the update.

Is RedMoon (In Development) up, and what does its uptime show?

RedMoon (In Development) reports itself online at the current refresh. A restart about 19 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 17 October 2026.

In which location is RedMoon (In Development) hosted?

With its NA tag, RedMoon (In Development) lists itself in North America; its region code is us5. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 91.229.114.221:28023 is its address.

Map and rules

Which settings and rules does RedMoon (In Development) run?

You will not find a gather rate in the string RedMoon (In Development). No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

What is the map on RedMoon (In Development)?

The game generates the map on RedMoon (In Development): procedural, size 4,000, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.

Wipe schedule

When does RedMoon (In Development) wipe, and how often?

No next wipe can be predicted for RedMoon (In Development), which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 10 days ago.

What is wipe day on RedMoon (In Development) like?

The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 1 hours after it began.

Tags and filters

Where does RedMoon (In Development) appear among Rust Data lists and filters?

These Rust Data lists include RedMoon (In Development): Modded Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on RedMoon (In Development)?

Read by the game's server browser, the tags RedMoon (In Development) publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $rus5 (Region code): Region code in the data: us5; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to RedMoon (In Development)?

The manual route: launch Rust, F1, then client.connect 91.229.114.221:28023. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players Slot count: 100.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$rus5
Region code Region code in the data: us5.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,137 players 11,669 servers online