Online NA · us5 91.229.114.221:28023 checked 10m ago
RedMoon (In Development)
Connect
srv = rust.server("91.229.114.221:28025")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 19 Oct, 02:02 UTC10d ago | 2 | NaN | running | 1 |
| 1 | Sun 18 Oct, 04:53 UTC10d ago | 2 | NaN | 0.9 days | 0 |
| 2 | Sat 17 Oct, 15:47 UTC11d ago | 2 | NaN | 0.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 41 on average | 43/100 |
| 1 | [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 45/60 |
| 2 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 17/100 |
| 3 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 2/150 |
| 4 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 9/175 |
| 5 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 12/90 |
Quick answers
From the figures on this page.
Population data
How does RedMoon (In Development) compare in the rankings?
On seven-day player hours RedMoon (In Development) is #7,623 overall and #1,125 in North America, inside the top 34% of all ranked servers.
What population does RedMoon (In Development) carry?
RedMoon (In Development) reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players and peaked at 2.
Server data
How smoothly does RedMoon (In Development) run?
Averaged over 48 hours: 29 server fps, never under 4. The entity count peaked at 98,455, covering buildings, deployables and the rest of the world. A high of 2,599 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on RedMoon (In Development)?
Version Rust network protocol 2635 and build 168909 on Linux is reported by RedMoon (In Development). Joining needs the same protocol on your game; Steam handles the update.
Is RedMoon (In Development) up, and what does its uptime show?
RedMoon (In Development) reports itself online at the current refresh. A restart about 19 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 17 October 2026.
In which location is RedMoon (In Development) hosted?
With its NA tag, RedMoon (In Development) lists itself in North America; its region code is us5. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 91.229.114.221:28023 is its address.
Map and rules
Which settings and rules does RedMoon (In Development) run?
You will not find a gather rate in the string RedMoon (In Development). No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
What is the map on RedMoon (In Development)?
The game generates the map on RedMoon (In Development): procedural, size 4,000, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.
Wipe schedule
When does RedMoon (In Development) wipe, and how often?
No next wipe can be predicted for RedMoon (In Development), which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 10 days ago.
What is wipe day on RedMoon (In Development) like?
The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 1 hours after it began.
Tags and filters
Where does RedMoon (In Development) appear among Rust Data lists and filters?
These Rust Data lists include RedMoon (In Development): Modded Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on RedMoon (In Development)?
Read by the game's server browser, the tags RedMoon (In Development) publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $rus5 (Region code): Region code in the data: us5; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to RedMoon (In Development)?
The manual route: launch Rust, F1, then client.connect 91.229.114.221:28023. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
