Online NA · us5 91.229.114.221:28031 checked 7m ago
GoblinGaming Dev Server
Connect
srv = rust.server("91.229.114.221:28033")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 04:39 UTC3d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 40 on average | 54/100 |
| 1 | [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 44/60 |
| 2 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 16/100 |
| 3 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 18/175 |
| 4 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 7/150 |
| 5 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 8/90 |
Quick answers
From the figures on this page.
Population
How does GoblinGaming Dev Server compare in the rankings?
On seven-day player hours GoblinGaming Dev Server is #5,831 overall and #954 in North America, inside the top 26% of all ranked servers.
How many players does GoblinGaming Dev Server hold at once?
GoblinGaming Dev Server reports 1 players at this refresh, with 8 slots configured. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 01:00 UTC is the busiest, at 1 players.
About the server
How smoothly does GoblinGaming Dev Server run?
Server fps over the last 48 hours averages 30; the floor is 20. The entity count peaked at 88,453, covering buildings, deployables and the rest of the world. Memory peaked at 3,006 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is GoblinGaming Dev Server on?
Rust network protocol 2635 and build 168909 on Linux is what GoblinGaming Dev Server runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is GoblinGaming Dev Server, and is it up?
GoblinGaming Dev Server reports itself online at the current refresh. The uptime it reports puts the last restart about 28 minutes ago. 29 of 168 hours up over the last 7 full days, or 17%. Its earliest recorded date in Rust Data is 24 September 2026.
Where does GoblinGaming Dev Server sit?
The NA tag places GoblinGaming Dev Server in North America, and its region code is us5. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 91.229.114.221:28031.
Rules, settings, map
Which rules apply on GoblinGaming Dev Server, and what settings?
You will not find a gather rate in the string GoblinGaming Dev Server. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.
Which map has GoblinGaming Dev Server loaded?
The game generates the map on GoblinGaming Dev Server: procedural, size 3,500, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.
Wipe schedule
When does GoblinGaming Dev Server wipe, and on what schedule?
The record for GoblinGaming Dev Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 3 days 19 hours ago.
What is wipe day on GoblinGaming Dev Server like?
The average peak over recent wipes is 1 players. 17 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Where does GoblinGaming Dev Server appear among Rust Data lists and filters?
On Rust Data, GoblinGaming Dev Server appears in these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on GoblinGaming Dev Server?
Read by the game's server browser, the tags GoblinGaming Dev Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp8 (Max players): 8 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $rus5 (Region code): us5 is the region code recorded; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): North America is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join GoblinGaming Dev Server?
Enter client.connect 91.229.114.221:28031 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.