Online NA · us5 91.229.114.221:28047 checked 10m ago
Hurricane • Dev
Connect
srv = rust.server("91.229.114.221:28049")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 33% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 4 Oct, 21:58 UTC23d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustopia.gg - US Large | NA · groups of 16+ · monthly · 134 on average | 127/200 |
| 1 | Rusty Moose |US Monthly| | NA · groups of 12+ · monthly · 113 on average | 147/200 |
| 2 | [US East] Facepunch Premium 1 | NA · groups of 8+ · monthly · 76 on average | 77/400 |
| 3 | RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY | NA · groups of 50+ · monthly · 63 on average | 54/225 |
| 4 | PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo | NA · groups of 20+ · monthly · 38 on average | 22/200 |
| 5 | Rusticated.com - US Premium Long | NA · groups of 16+ · monthly · 35 on average | 33/150 |
Quick answers
From the figures on this page.
Population data
What position does Hurricane • Dev take in the server rankings?
Ranked #7,355 on seven-day player hours, Hurricane • Dev is #1,109 in North America and in the top 33% of all ranked servers.
What population does Hurricane • Dev carry?
Hurricane • Dev reports 6 players at this refresh, with 8 slots configured. Over the last seven days it averaged 1 players and peaked at 6. Peak hour in the last 48 hours: 20:00 UTC, mean 4 players.
About the server
How smoothly does Hurricane • Dev run?
Averaged over 48 hours: 30 server fps, never under 30. Buildings, deployables and all else in the world took the count as high as 108,117 entities. Memory peaked at 3,419 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on Hurricane • Dev?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Hurricane • Dev. The protocol has to match before you can join, and Steam does the updating.
How reliable is Hurricane • Dev, and is it online now?
Hurricane • Dev reports itself online at the current refresh. Count back 1 hours from its reported uptime to get the last restart. 5 of 168 hours up over the last 7 full days, or 3%. The first row Rust Data holds for it is dated 14 September 2026.
Which location does Hurricane • Dev run from?
The NA tag places Hurricane • Dev in North America, and its region code is us5. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 91.229.114.221:28047.
Rules, settings, map
Which settings and rules does Hurricane • Dev run?
The name Hurricane • Dev carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Plugins installed: Carbon. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.
Which map has Hurricane • Dev selected?
Size 4,500, seed 1337: the procedural map on Hurricane • Dev, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Cat5.gg.
Wipe data
On what schedule does Hurricane • Dev wipe?
A single wipe each month, the force wipe, is all Hurricane • Dev does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 23 days 23 hours ago. Its tags carry a monthly wipe schedule.
What is wipe day on Hurricane • Dev like?
The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 1 hours after it began.
Tags and filters
Where does Hurricane • Dev appear among Rust Data lists and filters?
The Rust Data lists that Hurricane • Dev fits are: Rust community servers, unfiltered, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Hurricane • Dev?
Read by the game's server browser, the tags Hurricane • Dev publishes are: gmrust (Game mode): Rust survival in its standard form; mp8 (Max players): Slot count: 8; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $rus5 (Region code): The row gives us5 as its region code; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): North America is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Hurricane • Dev?
The manual route: launch Rust, F1, then client.connect 91.229.114.221:28047. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/AG58PsFGGd.