Offline NA · us5 91.229.114.221:28079 checked 11d ago
Fallen Dev Server
Connect
srv = rust.server("91.229.114.221:28081")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1500 · seed 1234567
- map
- Procedural Map
- size
- 1500
- seed
- 1234567
Server
srv.info()- address
- 91.229.114.221:28079
- region
- NA · us5
- max players
- 8
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 16:56 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 14/100 |
| 1 | [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 6/50 |
| 2 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 3/100 |
| 3 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 7/150 |
| 4 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 3/175 |
| 5 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 2/90 |
Quick answers
From the figures on this page.
Population
What position does Fallen Dev Server take in the server rankings?
On seven-day player hours Fallen Dev Server is #15,327 overall and #1,560 in North America, inside the top 70% of all ranked servers.
How many players does Fallen Dev Server hold at once?
The current row shows Fallen Dev Server offline; the last response was 11 days 12 hours ago.
Server data
Which Rust version is Fallen Dev Server on?
The build is Rust network protocol 2634 and build 167781 on Linux, run by Fallen Dev Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Fallen Dev Server, and is it up?
The latest sample has Fallen Dev Server offline, with a last sighting 11 days 12 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 4 October 2026.
Which location does Fallen Dev Server run from?
The NA tag places Fallen Dev Server in North America, and its region code is us5. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 91.229.114.221:28079 is its address.
Rules, settings, map
Which rules apply on Fallen Dev Server, and what settings?
No gather rate appears in the name: Fallen Dev Server. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Which map has Fallen Dev Server loaded?
Fallen Dev Server runs a procedural map of size 1,500 with seed 1234567, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Fallen Dev Server wipe, and how often?
The record for Fallen Dev Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 24 days 21 hours ago.
Tags and filters
Where does Fallen Dev Server appear among Rust Data lists and filters?
On Rust Data, Fallen Dev Server appears in these lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Fallen Dev Server hold?
The game's server browser reads these tags from Fallen Dev Server: gmrust (Game mode): Survival play, standard Rust; mp8 (Max players): 8 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $rus5 (Region code): The row gives us5 as its region code; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to Fallen Dev Server?
In Rust, F1 opens the console: type client.connect 91.229.114.221:28079. Launch Rust on this page does the same by opening the game through Steam and connecting.
