Rust Data

rustdata.spaceservers91.229.114.222:28017.ipynb

Run all rust-data · live

‹ All servers

Offline NA · us5 91.229.114.222:28015 checked 1d ago

Celestial Dev

moddedcarbon

Connect

srv = rust.server("91.229.114.222:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/8 # 0% full
7-day average 0 # peak 1
rank #9,248 # top 42% · #1240 in NA
last wipe 8d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75113:0014:0016:0017:0019:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608013:0014:0016:0017:0019:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct10 Oct24 Oct29 Oct

Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 20 Oct, 22:10 UTC8d ago 1 NaN running 0
1 Sat 3 Oct, 17:26 UTC25d ago 1 NaN 17.2 days 0
2 Sat 26 Sep, 19:42 UTC32d ago 1 halved by day 1 6.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3584 · seed 1337
Custom map, no picture published
map
COLONY
size
3584
seed
1337

Server

srv.info()
address
91.229.114.222:28015
region
NA · us5
max players
8
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 22:10 UTC
hostname
730aaa76.joinmyga.me
first seen
25 Sep 2026

Operator · joinmyga.me

rust.servers(operator="joinmyga.me").sort_values("players")

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average15/100
1[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average3/50
2[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average4/100
3Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average3/150
4[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average5/175
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average2/90

Quick answers

From the figures on this page.

Player counts

How does Celestial Dev compare in the rankings?

On seven-day player hours Celestial Dev is #9,248 overall and #1,240 in North America, inside the top 42% of all ranked servers.

How full does Celestial Dev run?

Celestial Dev returns no live count at this refresh, having last been seen 39 hours ago. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 13:00 UTC, averaging 1 players.

Server facts

What does performance look like on Celestial Dev?

Server fps over the last 48 hours averages 43; the floor is 13. The entity count peaked at 13,884, covering buildings, deployables and the rest of the world. A high of 1,605 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Celestial Dev on?

Rust network protocol 2635 and build 168909 on Linux is what Celestial Dev runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Celestial Dev, and is it online now?

The latest sample has Celestial Dev offline, with a last sighting 39 hours ago. Count back 3 hours from its reported uptime to get the last restart. Uptime of 8% across the last 7 full days: 13 hours of 168. The first row Rust Data holds for it is dated 25 September 2026.

In which location is Celestial Dev hosted?

With its NA tag, Celestial Dev lists itself in North America; its region code is us5. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 91.229.114.222:28015.

Settings and map

Which settings and rules does Celestial Dev run?

You will not find a gather rate in the string Celestial Dev. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

What is the map on Celestial Dev?

Size 3,584, seed 1337: the procedural map on Celestial Dev, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. COLONY is what the map name field says.

Wipe data

When does Celestial Dev wipe, and how often?

Irregular wipe times on Celestial Dev leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 8 days 13 hours ago.

What is wipe day on Celestial Dev like?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 1 in the other cases.

Tags and filters

Where does Celestial Dev appear among Rust Data lists and filters?

The Rust Data lists that Celestial Dev fits are: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Who operates Celestial Dev?

Celestial Dev and 18 other servers we track both publish a joinmyga.me hostname, so the same operator most likely runs them.

How should you read the server tags on Celestial Dev?

The game's server browser reads these tags from Celestial Dev: gmrust (Game mode): Survival play, standard Rust; mp8 (Max players): The server lists 8 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $rus5 (Region code): us5 is the region code recorded; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins; NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Celestial Dev?

The manual route: launch Rust, F1, then client.connect 91.229.114.222:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp8,ptrak,$rus5,v2635,NA,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp8
Max players The server lists 8 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$rus5
Region code us5 is the region code recorded.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 65,278 players 11,749 servers online