Offline NA · us5 91.229.114.222:28015 checked 1d ago
Celestial Dev
Connect
srv = rust.server("91.229.114.222:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 20 Oct, 22:10 UTC8d ago | 1 | NaN | running | 0 |
| 1 | Sat 3 Oct, 17:26 UTC25d ago | 1 | NaN | 17.2 days | 0 |
| 2 | Sat 26 Sep, 19:42 UTC32d ago | 1 | halved by day 1 | 6.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3584 · seed 1337- map
- COLONY
- size
- 3584
- seed
- 1337
Server
srv.info()- address
- 91.229.114.222:28015
- region
- NA · us5
- max players
- 8
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 20 Oct 2026, 22:10 UTC
- hostname
- 730aaa76.joinmyga.me
- first seen
- 25 Sep 2026
Operator · joinmyga.me
rust.servers(operator="joinmyga.me").sort_values("players")
19 servers publish a joinmyga.me hostname; the busiest are listed.
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 15/100 |
| 1 | [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 3/50 |
| 2 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 4/100 |
| 3 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 3/150 |
| 4 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 5/175 |
| 5 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 2/90 |
Quick answers
From the figures on this page.
Player counts
How does Celestial Dev compare in the rankings?
On seven-day player hours Celestial Dev is #9,248 overall and #1,240 in North America, inside the top 42% of all ranked servers.
How full does Celestial Dev run?
Celestial Dev returns no live count at this refresh, having last been seen 39 hours ago. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 13:00 UTC, averaging 1 players.
Server facts
What does performance look like on Celestial Dev?
Server fps over the last 48 hours averages 43; the floor is 13. The entity count peaked at 13,884, covering buildings, deployables and the rest of the world. A high of 1,605 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Celestial Dev on?
Rust network protocol 2635 and build 168909 on Linux is what Celestial Dev runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Celestial Dev, and is it online now?
The latest sample has Celestial Dev offline, with a last sighting 39 hours ago. Count back 3 hours from its reported uptime to get the last restart. Uptime of 8% across the last 7 full days: 13 hours of 168. The first row Rust Data holds for it is dated 25 September 2026.
In which location is Celestial Dev hosted?
With its NA tag, Celestial Dev lists itself in North America; its region code is us5. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 91.229.114.222:28015.
Settings and map
Which settings and rules does Celestial Dev run?
You will not find a gather rate in the string Celestial Dev. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.
What is the map on Celestial Dev?
Size 3,584, seed 1337: the procedural map on Celestial Dev, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. COLONY is what the map name field says.
Wipe data
When does Celestial Dev wipe, and how often?
Irregular wipe times on Celestial Dev leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 8 days 13 hours ago.
What is wipe day on Celestial Dev like?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 1 in the other cases.
Tags and filters
Where does Celestial Dev appear among Rust Data lists and filters?
The Rust Data lists that Celestial Dev fits are: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Who operates Celestial Dev?
Celestial Dev and 18 other servers we track both publish a joinmyga.me hostname, so the same operator most likely runs them.
How should you read the server tags on Celestial Dev?
The game's server browser reads these tags from Celestial Dev: gmrust (Game mode): Survival play, standard Rust; mp8 (Max players): The server lists 8 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $rus5 (Region code): us5 is the region code recorded; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins; NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Celestial Dev?
The manual route: launch Rust, F1, then client.connect 91.229.114.222:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
