Online NA · us5 91.229.114.24:28019 checked 10m ago
The fam
Connect
srv = rust.server("91.229.114.24:28021")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 14 Oct, 11:06 UTC15d ago | 0 | NaN | running | 0 |
| 1 | Thu 8 Oct, 18:49 UTC20d ago | 0 | NaN | 5.7 days | 0 |
| 2 | Mon 14 Sep, 11:10 UTC45d ago | 3 | halved by day 2 | 24.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1722427781
- map
- Procedural Map
- size
- 4000
- seed
- 1722427781
Server
srv.info()- address
- 91.229.114.24:28019
- region
- NA · us5
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 14 Oct 2026, 11:06 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 15/100 |
| 1 | [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 3/50 |
| 2 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 4/100 |
| 3 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 1/150 |
| 4 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 3/175 |
| 5 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 4/90 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does The fam rank?
Ranked #15,323 on seven-day player hours, The fam is #1,507 in North America and in the top 69% of all ranked servers.
How full does The fam run?
The sample now reads 0 players for The fam, out of 50 slots. Over the last seven days it averaged 0 players.
Server facts
What does performance look like on The fam?
Server fps over the last 48 hours averages 55; the floor is 55. Buildings, deployables and all else in the world took the count as high as 109,217 entities. Memory peaked at 7,100 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is The fam on?
The build is Rust network protocol 2634 and build 167781 on Linux, run by The fam. The protocol has to match before you can join, and Steam does the updating.
How reliable is The fam, and is it online now?
The fam reports itself online at the current refresh. The uptime it reports puts the last restart about 14 days 23 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is The fam hosted?
The NA tag places The fam in North America, and its region code is us5. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 91.229.114.24:28019 is its address.
Settings and map
What rules and settings are recorded for The fam?
You will not find a gather rate in the string The fam. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.
What is the map on The fam?
The fam runs a procedural map of size 4,000 with seed 1722427781, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does The fam wipe, and on what schedule?
The fam wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 15 days ago, and that is the one in play.
On The fam, what happens on wipe day?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 2 in the other cases.
Tags, lists
Which Rust Data filters and lists contain The fam?
These Rust Data lists include The fam: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on The fam?
Read by the game's server browser, the tags The fam publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $rus5 (Region code): Region code in the data: us5; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to The fam?
Enter client.connect 91.229.114.24:28019 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.