Rust Data

rustdata.spaceservers91.229.114.24:28049.ipynb

Run all rust-data · live

‹ All servers

Online NA · us5 91.229.114.24:28047 checked 11m ago

Project Paradox Test Server

vanillamoddedoxide

Connect

srv = rust.server("91.229.114.24:28049")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak –
rank #15,318 # top 69% · #1506 in NA
last wipe 9d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctThu 1 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 19 Oct, 13:30 UTC9d ago 0 NaN running 0
1 Thu 1 Oct, 13:52 UTC27d ago 1 halved by day 1 18 days 0
2 Tue 29 Sep, 20:56 UTC29d ago 1 NaN 1.7 days 0
3 Mon 21 Sep, 14:51 UTC37d ago 1 halved by day 1 8.3 days 0
4 Sun 20 Sep, 22:43 UTC38d ago 2 NaN 0.7 days 0
5 Fri 18 Sep, 00:34 UTC41d ago 2 halved by day 1 2.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1337
Custom map, no picture published
map
Custom Map
size
4000
seed
1337

Server

srv.info()
address
91.229.114.24:28047
region
NA · us5
max players
20
group limit
8, the default
wipe schedule
–
last wipe
19 Oct 2026, 13:30 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average16/100
1[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average3/50
2[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average1/100
3Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average5/150
4[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average2/175
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average1/90

Quick answers

From the figures on this page.

Population

What position does Project Paradox Test Server take in the server rankings?

On seven-day player hours Project Paradox Test Server is #15,318 overall and #1,506 in North America, inside the top 69% of all ranked servers.

How full does Project Paradox Test Server run?

The sample now reads 0 players for Project Paradox Test Server, out of 20 slots. Over the last seven days it averaged 0 players.

Server facts

How well does Project Paradox Test Server perform?

Averaged over 48 hours: 48 server fps, never under 48. The entity count peaked at 113,357, covering buildings, deployables and the rest of the world. Memory peaked at 4,413 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Project Paradox Test Server run?

Rust network protocol 2634 and build 167781 on Linux is what Project Paradox Test Server runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Project Paradox Test Server, and is it online now?

Project Paradox Test Server reports itself online at the current refresh. Count back 9 days 21 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.

In which location is Project Paradox Test Server hosted?

With its NA tag, Project Paradox Test Server lists itself in North America; its region code is us5. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 91.229.114.24:28047.

Settings and map

Which settings and rules does Project Paradox Test Server run?

The name Project Paradox Test Server carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

What is the map on Project Paradox Test Server?

Project Paradox Test Server runs a procedural map of size 4,000 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.

Wipe data

On what schedule does Project Paradox Test Server wipe?

No next wipe can be predicted for Project Paradox Test Server, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 9 days 23 hours ago, and that is the one in play.

On Project Paradox Test Server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 1 in the other cases.

Tags, lists

Which Rust Data filters and lists contain Project Paradox Test Server?

These Rust Data lists include Project Paradox Test Server: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Project Paradox Test Server hold?

These tags are published by Project Paradox Test Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $rus5 (Region code): us5 is the region code recorded; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into Project Paradox Test Server?

In Rust, F1 opens the console: type client.connect 91.229.114.24:28047. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp20
Max players Slot count: 20.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Build number: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$rus5
Region code us5 is the region code recorded.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 67,928 players 11,782 servers online