Online NA · us5 91.229.114.24:28047 checked 11m ago
Project Paradox Test Server
Connect
srv = rust.server("91.229.114.24:28049")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 19 Oct, 13:30 UTC9d ago | 0 | NaN | running | 0 |
| 1 | Thu 1 Oct, 13:52 UTC27d ago | 1 | halved by day 1 | 18 days | 0 |
| 2 | Tue 29 Sep, 20:56 UTC29d ago | 1 | NaN | 1.7 days | 0 |
| 3 | Mon 21 Sep, 14:51 UTC37d ago | 1 | halved by day 1 | 8.3 days | 0 |
| 4 | Sun 20 Sep, 22:43 UTC38d ago | 2 | NaN | 0.7 days | 0 |
| 5 | Fri 18 Sep, 00:34 UTC41d ago | 2 | halved by day 1 | 2.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1337- map
- Custom Map
- size
- 4000
- seed
- 1337
Server
srv.info()- address
- 91.229.114.24:28047
- region
- NA · us5
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 19 Oct 2026, 13:30 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 16/100 |
| 1 | [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 3/50 |
| 2 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 1/100 |
| 3 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 5/150 |
| 4 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 2/175 |
| 5 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 1/90 |
Quick answers
From the figures on this page.
Population
What position does Project Paradox Test Server take in the server rankings?
On seven-day player hours Project Paradox Test Server is #15,318 overall and #1,506 in North America, inside the top 69% of all ranked servers.
How full does Project Paradox Test Server run?
The sample now reads 0 players for Project Paradox Test Server, out of 20 slots. Over the last seven days it averaged 0 players.
Server facts
How well does Project Paradox Test Server perform?
Averaged over 48 hours: 48 server fps, never under 48. The entity count peaked at 113,357, covering buildings, deployables and the rest of the world. Memory peaked at 4,413 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Project Paradox Test Server run?
Rust network protocol 2634 and build 167781 on Linux is what Project Paradox Test Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Project Paradox Test Server, and is it online now?
Project Paradox Test Server reports itself online at the current refresh. Count back 9 days 21 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.
In which location is Project Paradox Test Server hosted?
With its NA tag, Project Paradox Test Server lists itself in North America; its region code is us5. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 91.229.114.24:28047.
Settings and map
Which settings and rules does Project Paradox Test Server run?
The name Project Paradox Test Server carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
What is the map on Project Paradox Test Server?
Project Paradox Test Server runs a procedural map of size 4,000 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.
Wipe data
On what schedule does Project Paradox Test Server wipe?
No next wipe can be predicted for Project Paradox Test Server, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 9 days 23 hours ago, and that is the one in play.
On Project Paradox Test Server, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 1 in the other cases.
Tags, lists
Which Rust Data filters and lists contain Project Paradox Test Server?
These Rust Data lists include Project Paradox Test Server: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Project Paradox Test Server hold?
These tags are published by Project Paradox Test Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $rus5 (Region code): us5 is the region code recorded; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Project Paradox Test Server?
In Rust, F1 opens the console: type client.connect 91.229.114.24:28047. Launch Rust on this page does the same by opening the game through Steam and connecting.