Online NA · us5 91.229.114.45:28055 checked 11m ago
Server Roams | 10X | Testing
Connect
srv = rust.server("91.229.114.45:28057")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 82% in NA, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 11 Oct, 00:21 UTC17d ago | 2 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1000 · seed 1234567
- map
- Procedural Map
- size
- 1000
- seed
- 1234567
Server
srv.info()- address
- 91.229.114.45:28055
- region
- NA · us5
- max players
- 50
- group limit
- quad
- wipe schedule
- –
- last wipe
- 11 Oct 2026, 03:23 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|Purge | NA · quad · 5x · biweekly · 9 on average | 6/100 |
| 1 | GOBLINGAMING | 5X PVE | NOOB FRIENDLY | NA · quad · 5x · biweekly · 4 on average | 4/40 |
| 2 | Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. | NA · quad · monthly · 2 on average | 5/50 |
| 3 | Old Fckers..... 5x PVE Server Kits || Shop | Skill Tree | Eve | NA · quad · 5x · weekly · 2 on average | 1/50 |
| 4 | Reforged Hybrid | PvE/PvP Zones | Zombies | Events | NA · quad · monthly · 20 on average | 36/140 |
| 5 | BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | Raidab | NA · quad · monthly · 4 on average | 4/50 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Server Roams | 10X | Testing rank?
Player hours over the last seven days: #15,348 for Server Roams | 10X | Testing, #1,525 in North America, within the top 69% of the ranked set. Its position in the quad group is #626.
How many players does Server Roams | 10X | Testing hold at once?
Current row: 0 players on Server Roams | 10X | Testing, against 50 slots. Over the last seven days it averaged 0 players.
Server data
How smoothly does Server Roams | 10X | Testing run?
The 48-hour average is 232 server fps, with a low of 6. Buildings, deployables and all else in the world took the count as high as 4,134 entities. Memory peaked at 1,572 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Server Roams | 10X | Testing run?
Rust network protocol 2634 and build 167398 on Linux is what Server Roams | 10X | Testing runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Server Roams | 10X | Testing, and is it up?
The current sample puts Server Roams | 10X | Testing online. Count back 17 days 15 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Server Roams | 10X | Testing run from?
With its NA tag, Server Roams | 10X | Testing lists itself in North America; its region code is us5. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 91.229.114.45:28055 is its address.
Map and rules
Which settings and rules does Server Roams | 10X | Testing run?
10x gather is what the name states, and the name is Server Roams | 10X | Testing. The group limit is 4 players, the quad setting. Recorded as softcore, Facepunch's easier setting: some loot is kept. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Server Roams | 10X | Testing selected?
Size 1,000, seed 1234567: the procedural map on Server Roams | 10X | Testing, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does Server Roams | 10X | Testing wipe, and how often?
The record for Server Roams | 10X | Testing holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 17 days 18 hours ago, and that is the one in play.
On Server Roams | 10X | Testing, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 4 hours after it began.
Tags and filters
Which lists on Rust Data hold Server Roams | 10X | Testing, and which filters?
These Rust Data lists include Server Roams | 10X | Testing: Modded Rust servers, 10x Rust servers: the live sample, Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE and Softcore; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 10x.
Which meanings do the tags on Server Roams | 10X | Testing hold?
These tags are published by Server Roams | 10X | Testing and read by the game's server browser: gmsoftcore (Game mode): Game mode: softcore, the easier ruleset; mp50 (Max players): 50 slots in total; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): Standard network layer for Rust: RakNet; $rus5 (Region code): The row gives us5 as its region code; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): North America is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Server Roams | 10X | Testing?
Enter client.connect 91.229.114.45:28055 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://serverromes.tip4serv.com/?_gl=1*15zsu5b*_gcl_au*NzM1MzY4MTcxLjE3ODkwNDg3ODQuMTc0Nzg1MjkzMi4xNzg5MDUzOTk5LjE3ODkwNTQwMTUuNzU5NjIyNzk2LjE3ODkwNDg4MjcuMTc4OTA1NDAxNQ.. is the website recorded for it.