Online NA · us5 91.229.114.45:28075 checked 15m ago
Development Server
Connect
srv = rust.server("91.229.114.45:28077")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 62% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 17:02 UTC1d ago | NaN | NaN | running | 0 |
| 1 | Sun 25 Oct, 21:41 UTC2d ago | 1 | NaN | 0.8 days | 0 |
| 2 | Wed 21 Oct, 19:14 UTC6d ago | 1 | halved by day 2 | 4.1 days | 0 |
| 3 | Wed 21 Oct, 04:33 UTC7d ago | 1 | NaN | 0.6 days | 0 |
| 4 | Mon 12 Oct, 09:42 UTC16d ago | 1 | halved by day 2 | 8.8 days | 0 |
| 5 | Sat 10 Oct, 06:47 UTC18d ago | 1 | halved by day 1 | 2.1 days | 0 |
| 6 | Thu 1 Oct, 19:10 UTC FW26d ago | 1 | halved by day 1 | 8.5 days | 0 |
| 7 | Wed 30 Sep, 06:48 UTC28d ago | 1 | NaN | 1.5 days | 0 |
| 8 | Sun 27 Sep, 03:17 UTC31d ago | 1 | halved by day 1 | 3.1 days | 0 |
| 9 | Fri 25 Sep, 23:47 UTC32d ago | 1 | NaN | 1.1 days | 0 |
| 10 | Wed 23 Sep, 03:40 UTC35d ago | 1 | halved by day 1 | 2.8 days | 0 |
| 11 | Mon 21 Sep, 19:42 UTC36d ago | 1 | NaN | 1.3 days | 0 |
| 12 | Mon 21 Sep, 06:19 UTC37d ago | 1 | NaN | 0.6 days | 0 |
| 13 | Tue 15 Sep, 18:47 UTC42d ago | 1 | halved by day 1 | 5.5 days | 0 |
| 14 | Mon 14 Sep, 00:26 UTC44d ago | 1 | NaN | 1.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 39 on average | 15/100 |
| 1 | [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 6/50 |
| 2 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 7/100 |
| 3 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 16 on average | 4/175 |
| 4 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 14 on average | 5/150 |
| 5 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 4/90 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Development Server rank?
On seven-day player hours Development Server is #13,701 overall and #1,437 in North America, inside the top 62% of all ranked servers.
What population does Development Server carry?
The sample now reads 0 players for Development Server, out of 5 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 17:00 UTC is the busiest, at 0 players.
About the server
What does performance look like on Development Server?
Server fps over the last 48 hours averages 60; the floor is 60. The entity count peaked at 36,638, covering buildings, deployables and the rest of the world. A high of 2,019 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on Development Server?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Development Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Development Server, and is it online now?
Online is the state at the latest refresh for Development Server. Count back 41 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Development Server sit?
The NA tag places Development Server in North America, and its region code is us5. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 91.229.114.45:28075.
Settings and map
Which settings and rules does Development Server run?
You will not find a gather rate in the string Development Server. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.
Which map has Development Server loaded?
The game generates the map on Development Server: procedural, size 2,600, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.
Wipes and dates
When does Development Server wipe, and how often?
Development Server wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 43 hours ago.
On Development Server, what happens on wipe day?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 2 in the other cases.
Lists and tags
Where does Development Server appear among Rust Data lists and filters?
The Rust Data lists that Development Server fits are: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on Development Server?
The game's server browser reads these tags from Development Server: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): 5 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rus5 (Region code): us5 is the region code recorded; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to Development Server?
The manual route: launch Rust, F1, then client.connect 91.229.114.45:28075. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
