Rust Data

rustdata.spaceservers91.229.114.71:28017.ipynb

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Online 91.229.114.71:28015 checked 14m ago

[US] Sailor's PVE Retreat Island

biweekly wipes moddedoxidepve

Connect

srv = rust.server("91.229.114.71:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 1 # peak 7
rank #2,820 # top 13%
last wipe 12d ago # biweekly schedule
next wipe 1d 22h # Thu 29 Oct, 18:00 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0246820:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 29 October, 18:00 UTC, in 1d 22h. # Its biweekly schedule tag · low confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held0%else halves by day 8

Coming wipes

inatkind
01d 22hThu 29 Oct, 18:00 UTCwipe
18d 23hThu 5 Nov, 19:00 UTCFW force wipe
215d 22hThu 12 Nov, 18:00 UTCwipe
329d 22hThu 26 Nov, 18:00 UTCwipe
436d 23hThu 3 Dec, 19:00 UTCFW force wipe
543d 22hThu 10 Dec, 18:00 UTCwipe

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 18:00 UTC12d ago 9 NaN running 2
1 Thu 1 Oct, 17:59 UTC FW26d ago 7 halved by day 12 14 days 0
2 Thu 17 Sep, 19:59 UTC39d ago 6 halved by day 4 13.9 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4096 · seed 109706911
Map of [US] Sailor's PVE Retreat Island
map
Custom Map
size
4096
seed
109706911

Server

srv.info()
address
91.229.114.71:28015
region
– · us5
max players
100
group limit
8, the default
wipe schedule
biweekly
last wipe
15 Oct 2026, 18:00 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
We are a PVE server using TruePVE that prevents KOS/raiding for roleplay, training, relaxing and practice Jobs include Miner, Logger, Skinner. We have features for your enjoyment: 4x stack, Backpack, Building Upgrade, Clans, DTD, Frame Box, Guarded Crate, HarborEvent, Removal Tool, Teleport, Prevent Looting, and much more. Please feel free to contact me (Mbesailor) at my Discord channel Press External Website below for my Discord

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 243 on average240/2000
1Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 95 on average108/200
2Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 40 on average24/200
3LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 12+ · biweekly · 15 on average16/35
4ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No LosNA · groups of 12+ · biweekly · 11 on average12/100
5Isle of Misfits PVE • Skill Tree • Events •NA · groups of 8+ · biweekly · 6 on average4/75

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does [US] Sailor's PVE Retreat Island rank?

Player hours over seven days put [US] Sailor's PVE Retreat Island at #2,820, in the top 13% of the ranked set.

How many players does [US] Sailor's PVE Retreat Island hold at once?

The sample now reads 0 players for [US] Sailor's PVE Retreat Island, out of 100 slots. Over the last seven days it averaged 1 players and peaked at 7. Averaged by hour over 48 hours, 21:00 UTC is the busiest, at 6 players.

Server facts

What does performance look like on [US] Sailor's PVE Retreat Island?

The 48-hour average is 95 server fps, with a low of 50. Entity numbers reached 72,969, and that includes buildings, deployables and the rest. A high of 3,572 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on [US] Sailor's PVE Retreat Island?

Rust network protocol 2635 and build 168909 on Linux is what [US] Sailor's PVE Retreat Island runs. Steam updates your game for you, but the protocol must match to join.

How reliable is [US] Sailor's PVE Retreat Island, and is it online now?

Online is the state at the latest refresh for [US] Sailor's PVE Retreat Island. Count back 5 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does [US] Sailor's PVE Retreat Island run from?

The name of [US] Sailor's PVE Retreat Island points to North America, even though no region tag is published; the region code is us5. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 91.229.114.71:28015.

Settings and map

What rules and settings are recorded for [US] Sailor's PVE Retreat Island?

You will not find a gather rate in the string [US] Sailor's PVE Retreat Island. No custom cap; the default of 8 players per group stands. pve is the game mode here, and player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has [US] Sailor's PVE Retreat Island loaded?

[US] Sailor's PVE Retreat Island runs a procedural map of size 4,096 with seed 109706911, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.

Wipes and dates

When does [US] Sailor's PVE Retreat Island wipe, and how often?

The tag sets the prediction: [US] Sailor's PVE Retreat Island has too few wipes on record to confirm its schedule. The schedule puts the next wipe on Thursday 29 October at 18:00 UTC. The world it runs now was generated 12 days 1 hours ago. A fortnightly wipe schedule is published in its tags.

On [US] Sailor's PVE Retreat Island, what happens on wipe day?

Across recent wipes the busiest point averaged 7 players. The crowd on the latest wipe topped out 5 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 8.

Tags and filters

Which lists on Rust Data hold [US] Sailor's PVE Retreat Island, and which filters?

These Rust Data lists include [US] Sailor's PVE Retreat Island: Modded Rust servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meanings do the tags on [US] Sailor's PVE Retreat Island hold?

The game's server browser reads these tags from [US] Sailor's PVE Retreat Island: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $rus5 (Region code): us5 is the region code recorded; ^b (Biweekly): The cycle is fourteen days; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into [US] Sailor's PVE Retreat Island?

Enter client.connect 91.229.114.71:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://discord.com/invite/vsu8Gkh6Uw is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$rus5,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players Slot count: 100.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$rus5
Region code us5 is the region code recorded.

Wipe schedule

^b
Biweekly The cycle is fourteen days.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 94,650 players 11,876 servers online