Online NA · us5 91.229.114.90:28120 checked 13m ago
JRs
Connect
srv = rust.server("91.229.114.90:28122")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 01:56 UTC6d ago | 1 | NaN | running | 0 |
| 1 | Fri 2 Oct, 21:21 UTC26d ago | 0 | NaN | 20.2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 722508191
- map
- Procedural Map
- size
- 4500
- seed
- 722508191
Server
srv.info()- address
- 91.229.114.90:28120
- region
- NA · us5
- max players
- 25
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Oct 2026, 01:56 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 18/250 |
| 1 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 19/250 |
| 2 | Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 206 on average | 159/250 |
| 3 | Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 159 on average | 108/200 |
| 4 | Rustafied.com - US Friday | NA · groups of 16+ · weekly · 155 on average | 11/100 |
| 5 | Rustopia.gg - US Main Premium | NA · groups of 16+ · weekly · 145 on average | 9/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does JRs rank?
Ranked #5,613 on seven-day player hours, JRs is #935 in North America and in the top 25% of all ranked servers.
How full does JRs run?
Current row: 1 players on JRs, against 25 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 11:00 UTC is the busiest, at 1 players.
Server data
How well does JRs perform?
Averaged over 48 hours: 50 server fps, never under 32. Buildings, deployables and all else in the world took the count as high as 125,218 entities. A high of 3,519 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is JRs on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by JRs. Steam updates your game for you, but the protocol must match to join.
How reliable is JRs, and is it up?
JRs reports itself online at the current refresh. A restart about 3 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
In which location is JRs hosted?
The NA tag places JRs in North America, and its region code is us5. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 91.229.114.90:28120.
Settings and map
Which rules apply on JRs, and what settings?
The name JRs carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.
Which map has JRs loaded?
JRs runs a procedural map of size 4,500 with seed 722508191, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
On what schedule does JRs wipe?
A rhythm cannot be read from the wipes of JRs on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 6 days 10 hours ago.
On JRs, what happens on wipe day?
The average peak over recent wipes is 0 players. Peak population on the latest wipe came 1 hours in.
Tags and filters
Which Rust Data filters and lists contain JRs?
These Rust Data lists include JRs: Rust community servers, unfiltered, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on JRs?
These tags are published by JRs and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp25 (Max players): 25 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $rus5 (Region code): Region code in the data: us5; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into JRs?
The manual route: launch Rust, F1, then client.connect 91.229.114.90:28120. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.