Rust Data

rustdata.spaceservers91.229.114.90:28122.ipynb

Run all rust-data · live

‹ All servers

Online NA · us5 91.229.114.90:28120 checked 13m ago

JRs

vanilla

Connect

srv = rust.server("91.229.114.90:28122")
print(srv.connect_command)

Right now

srv.summary()
players now 1/25 # 4% full
7-day average 0 # peak 1
rank #5,613 # top 25% · #935 in NA
last wipe 6d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap20.2 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 01:56 UTC6d ago 1 NaN running 0
1 Fri 2 Oct, 21:21 UTC26d ago 0 NaN 20.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 722508191
Map of JRs
map
Procedural Map
size
4500
seed
722508191
Open on RustMaps

Server

srv.info()
address
91.229.114.90:28120
region
NA · us5
max players
25
group limit
8, the default
wipe schedule
–
last wipe
23 Oct 2026, 01:56 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average18/250
1Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average19/250
2Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 206 on average159/250
3Rustoria.co - US MondaysNA · groups of 12+ · weekly · 159 on average108/200
4Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average11/100
5Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average9/200

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does JRs rank?

Ranked #5,613 on seven-day player hours, JRs is #935 in North America and in the top 25% of all ranked servers.

How full does JRs run?

Current row: 1 players on JRs, against 25 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 11:00 UTC is the busiest, at 1 players.

Server data

How well does JRs perform?

Averaged over 48 hours: 50 server fps, never under 32. Buildings, deployables and all else in the world took the count as high as 125,218 entities. A high of 3,519 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is JRs on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by JRs. Steam updates your game for you, but the protocol must match to join.

How reliable is JRs, and is it up?

JRs reports itself online at the current refresh. A restart about 3 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.

In which location is JRs hosted?

The NA tag places JRs in North America, and its region code is us5. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 91.229.114.90:28120.

Settings and map

Which rules apply on JRs, and what settings?

The name JRs carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.

Which map has JRs loaded?

JRs runs a procedural map of size 4,500 with seed 722508191, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

On what schedule does JRs wipe?

A rhythm cannot be read from the wipes of JRs on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 6 days 10 hours ago.

On JRs, what happens on wipe day?

The average peak over recent wipes is 0 players. Peak population on the latest wipe came 1 hours in.

Tags and filters

Which Rust Data filters and lists contain JRs?

These Rust Data lists include JRs: Rust community servers, unfiltered, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on JRs?

These tags are published by JRs and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp25 (Max players): 25 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $rus5 (Region code): Region code in the data: us5; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into JRs?

The manual route: launch Rust, F1, then client.connect 91.229.114.90:28120. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp25,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp25
Max players 25 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$rus5
Region code Region code in the data: us5.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 68,594 players 11,792 servers online