Rust Data

rustdata.spaceservers92.118.11.17:28439.ipynb

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Online 92.118.11.17:28438 checked 10m ago

DeepSeaRusWorld

monthly wipes vanillamoddedoxide

Connect

srv = rust.server("92.118.11.17:28439")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 3
rank #5,227 # top 23%
last wipe 11d ago # monthly schedule
next wipe 6d 23h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. # The force wipe · high confidence

usual gap8.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 3

Coming wipes

inatkind
06d 23hThu 5 Nov, 19:00 UTCFW force wipe
134d 23hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sun 18 OctSun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 18 Oct, 17:15 UTC11d ago 4 NaN running 0
1 Sun 11 Oct, 12:11 UTC18d ago 2 held half 7.2 days 1
2 Thu 1 Oct, 20:29 UTC FW27d ago 3 halved by day 3 9.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 1652930283
Map of DeepSeaRusWorld
map
Procedural Map
size
4250
seed
1652930283
Open on RustMaps

Server

srv.info()
address
92.118.11.17:28438
region
–
max players
100
group limit
10 max
wipe schedule
monthly
last wipe
18 Oct 2026, 17:15 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average61/700
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average188/700
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average18/1000
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 76 on average127/1000
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 71 on average241/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10EU · groups of 16+ · monthly · 67 on average427/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does DeepSeaRusWorld rank?

Player hours over seven days put DeepSeaRusWorld at #5,227, in the top 23% of the ranked set.

How many players does DeepSeaRusWorld hold at once?

The sample now reads 0 players for DeepSeaRusWorld, out of 100 slots. Over the last seven days it averaged 0 players and peaked at 3. The 48-hour sample puts the busiest hour at 19:00 UTC, averaging 2 players.

About the server

How smoothly does DeepSeaRusWorld run?

Server fps over the last 48 hours averages 89; the floor is 76. The entity count peaked at 109,998, covering buildings, deployables and the rest of the world. A high of 4,233 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on DeepSeaRusWorld?

The build is Rust network protocol 2635 and build 168909 on Linux, run by DeepSeaRusWorld. Joining needs the same protocol on your game; Steam handles the update.

How reliable is DeepSeaRusWorld, and is it online now?

The current sample puts DeepSeaRusWorld online. The uptime it reports puts the last restart about 4 days 1 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

In which location is DeepSeaRusWorld hosted?

There is no region published for DeepSeaRusWorld. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 92.118.11.17:28438.

Rules, settings, map

Which rules apply on DeepSeaRusWorld, and what settings?

You will not find a gather rate in the string DeepSeaRusWorld. Group size tops out at 10 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.

Which map has DeepSeaRusWorld loaded?

Size 4,250, seed 1652930283: the procedural map on DeepSeaRusWorld, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does DeepSeaRusWorld wipe, and how often?

Once a month DeepSeaRusWorld wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 11 days 2 hours ago, and that is the one in play. Its tags carry a monthly wipe schedule.

On DeepSeaRusWorld, what happens on wipe day?

Recent wipes averaged 3 players at their peak. Peak population on the latest wipe came 17 hours in. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The drop under half arrived by day 3 in the other cases.

Tags and filters

Where does DeepSeaRusWorld appear among Rust Data lists and filters?

These Rust Data lists include DeepSeaRusWorld: Modded Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Which meanings do the tags on DeepSeaRusWorld hold?

These tags are published by DeepSeaRusWorld and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The server lists 100 slots; ts10 (Group limit): The team cap is 10; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join DeepSeaRusWorld?

Enter client.connect 92.118.11.17:28438 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://site.xyz/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp100
Max players The server lists 100 slots.
ts10
Group limit The team cap is 10.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,410 players 11,865 servers online