Online 92.118.18.72:28035 checked 9m ago
eques gallinaceus
Connect
srv = rust.server("92.118.18.72:28036")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 20:23 UTC27d ago | 2 | NaN | running | 1 |
| 1 | Fri 2 Oct, 00:16 UTC28d ago | 2 | NaN | 0.8 days | 2 |
| 2 | Mon 28 Sep, 00:31 UTC32d ago | 0 | NaN | 4 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 383475235
- map
- Procedural Map
- size
- 4500
- seed
- 383475235
Server
srv.info()- address
- 92.118.18.72:28035
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 20:23 UTC
- hostname
- –
- first seen
- 28 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 472 on average | 69/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 320 on average | 88/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 205/250 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 5/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 247/250 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 259 on average | 378/375 |
Quick answers
From the figures on this page.
Player counts
What position does eques gallinaceus take in the server rankings?
Player hours over seven days put eques gallinaceus at #9,153, in the top 41% of the ranked set.
How full does eques gallinaceus run?
The sample now reads 0 players for eques gallinaceus, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
How well does eques gallinaceus perform?
The 48-hour average is 61 server fps, with a low of 47. Buildings, deployables and all else in the world took the count as high as 119,298 entities. A high of 5,650 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is eques gallinaceus on?
Rust network protocol 2635 and build 168909 on Windows is what eques gallinaceus runs. Steam updates your game for you, but the protocol must match to join.
How reliable is eques gallinaceus, and is it online now?
Online is the state at the latest refresh for eques gallinaceus. A restart about 7 days 3 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 166 hours of 168. Its earliest recorded date in Rust Data is 28 September 2026.
In which location is eques gallinaceus hosted?
No region is published by eques gallinaceus. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 92.118.18.72:28035.
Map and rules
Which settings and rules does eques gallinaceus run?
You will not find a gather rate in the string eques gallinaceus. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
Which map has eques gallinaceus selected?
eques gallinaceus runs a procedural map of size 4,500 with seed 383475235, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does eques gallinaceus wipe, and how often?
eques gallinaceus wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 27 days 9 hours ago.
What is wipe day on eques gallinaceus like?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Which lists on Rust Data hold eques gallinaceus, and which filters?
These Rust Data lists include eques gallinaceus: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on eques gallinaceus hold?
The game's server browser reads these tags from eques gallinaceus: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into eques gallinaceus?
In Rust, F1 opens the console: type client.connect 92.118.18.72:28035. Launch Rust on this page does the same by opening the game through Steam and connecting.