Rust Data

rustdata.spaceservers92.118.19.86:28016.ipynb

Run all rust-data · live

‹ All servers

Online 92.118.19.86:28015 checked 8m ago

[US] Krizalium Test

Connect

srv = rust.server("92.118.19.86:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,423 # top 69%
last wipe 16d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 612351
Map of [US] Krizalium Test
map
Procedural Map
size
3000
seed
612351
Open on RustMaps

Server

srv.info()
address
92.118.19.86:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
12 Oct 2026, 04:47 UTC
hostname
–
first seen
12 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |US Main|NA · groups of 12+ · weekly · 250 on average33/250
1Rustoria.co - US MainNA · groups of 16+ · weekly · 233 on average46/250
2Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 189 on average470/525
3Rustafied.com - US FridayNA · groups of 16+ · weekly · 154 on average11/100
4Rustoria.co - US MondaysNA · groups of 12+ · weekly · 147 on average313/375
5Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 142 on average36/200

Quick answers

From the figures on this page.

Population

How does [US] Krizalium Test compare in the rankings?

Over the last seven days [US] Krizalium Test sits at #15,423 on player hours, in the top 69% of ranked servers.

How full does [US] Krizalium Test run?

The sample now reads 0 players for [US] Krizalium Test, out of 50 slots. Over the last seven days it averaged 0 players.

Server facts

How well does [US] Krizalium Test perform?

The 48-hour average is 60 server fps, with a low of 60. Buildings, deployables and all else in the world took the count as high as 45,341 entities. A high of 4,172 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on [US] Krizalium Test?

Version Rust network protocol 2634 and build 167398 on Windows is reported by [US] Krizalium Test. Joining needs the same protocol on your game; Steam handles the update.

How reliable is [US] Krizalium Test, and is it online now?

[US] Krizalium Test reports itself online at the current refresh. A restart about 15 days 23 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 12 October 2026.

In which location is [US] Krizalium Test hosted?

Its name points to North America, but [US] Krizalium Test publishes no region tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 92.118.19.86:28015.

Settings and map

What rules and settings are recorded for [US] Krizalium Test?

No gather rate appears in the name: [US] Krizalium Test. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

What is the map on [US] Krizalium Test?

Size 3,000, seed 612351: the procedural map on [US] Krizalium Test, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does [US] Krizalium Test wipe, and on what schedule?

The record for [US] Krizalium Test holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 16 days ago.

Tags, lists

Where does [US] Krizalium Test appear among Rust Data lists and filters?

The Rust Data lists that [US] Krizalium Test fits are: Rust community servers, unfiltered and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on [US] Krizalium Test?

The game's server browser reads these tags from [US] Krizalium Test: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join [US] Krizalium Test?

In Rust, F1 opens the console: type client.connect 92.118.19.86:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://low.ms/game-servers/rust-server-hosting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players The server lists 50 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,807 players 11,590 servers online