Rust Data

rustdata.spaceservers92.222.138.193:22321.ipynb

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Offline 92.222.138.193:22320 checked 45d ago

VibeCoded Server!

Connect

srv = rust.server("92.222.138.193:22321")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,098 # no region published
last wipe 51d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
92.222.138.193:22320
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
8 Sep 2026, 22:39 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average122/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average151/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average519/575
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average29/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average598/650
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average476/525

Quick answers

From the figures on this page.

Population

What position does VibeCoded Server! take in the server rankings?

Player hours over seven days put VibeCoded Server! at #15,098, in the top – of the ranked set.

How full does VibeCoded Server! run?

The current row shows VibeCoded Server! offline; the last response was 45 days 17 hours ago.

About the server

What Rust version does VibeCoded Server! run?

Version Rust network protocol 2633 and build 164105 on Linux is reported by VibeCoded Server!. Steam updates your game for you, but the protocol must match to join.

How reliable is VibeCoded Server!, and is it online now?

VibeCoded Server! is offline at this refresh; the last response came 45 days 17 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 13 September 2026.

Where does VibeCoded Server! sit?

For VibeCoded Server!, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 92.222.138.193:22320.

Rules, settings, map

What rules and settings are recorded for VibeCoded Server!?

You will not find a gather rate in the string VibeCoded Server!. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. The VAC field reads off.

Which map has VibeCoded Server! selected?

A procedural map runs on VibeCoded Server!, generated by the game.

Wipe data

When does VibeCoded Server! wipe, and how often?

Too few wipes are on record for VibeCoded Server! to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 51 days ago.

Lists and tags

Where does VibeCoded Server! appear among Rust Data lists and filters?

On Rust Data, VibeCoded Server! appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on VibeCoded Server!?

The game's server browser reads these tags from VibeCoded Server!: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs164105 (Build): Build number: 164105; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into VibeCoded Server!?

The manual route: launch Rust, F1, then client.connect 92.222.138.193:22320. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs164105,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players The server lists 10 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol To join, your game must run protocol 2633.
cs164105
Build Build number: 164105.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 68,729 players 11,758 servers online