Offline 92.222.138.193:22320 checked 45d ago
VibeCoded Server!
Connect
srv = rust.server("92.222.138.193:22321")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 92.222.138.193:22320
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 8 Sep 2026, 22:39 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 499 on average | 122/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 151/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 519/575 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 29/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 598/650 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 476/525 |
Quick answers
From the figures on this page.
Population
What position does VibeCoded Server! take in the server rankings?
Player hours over seven days put VibeCoded Server! at #15,098, in the top – of the ranked set.
How full does VibeCoded Server! run?
The current row shows VibeCoded Server! offline; the last response was 45 days 17 hours ago.
About the server
What Rust version does VibeCoded Server! run?
Version Rust network protocol 2633 and build 164105 on Linux is reported by VibeCoded Server!. Steam updates your game for you, but the protocol must match to join.
How reliable is VibeCoded Server!, and is it online now?
VibeCoded Server! is offline at this refresh; the last response came 45 days 17 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 13 September 2026.
Where does VibeCoded Server! sit?
For VibeCoded Server!, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 92.222.138.193:22320.
Rules, settings, map
What rules and settings are recorded for VibeCoded Server!?
You will not find a gather rate in the string VibeCoded Server!. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. The VAC field reads off.
Which map has VibeCoded Server! selected?
A procedural map runs on VibeCoded Server!, generated by the game.
Wipe data
When does VibeCoded Server! wipe, and how often?
Too few wipes are on record for VibeCoded Server! to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 51 days ago.
Lists and tags
Where does VibeCoded Server! appear among Rust Data lists and filters?
On Rust Data, VibeCoded Server! appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on VibeCoded Server!?
The game's server browser reads these tags from VibeCoded Server!: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs164105 (Build): Build number: 164105; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into VibeCoded Server!?
The manual route: launch Rust, F1, then client.connect 92.222.138.193:22320. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.