Rust Data

rustdata.spaceservers92.222.138.227:28389.ipynb

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Online 92.222.138.227:28388 checked 6m ago

A Shockbyte Rust Server

Connect

srv = rust.server("92.222.138.227:28389")
print(srv.connect_command)

Right now

srv.summary()
players now 0/3 # 0% full
7-day average 0 # peak –
rank #15,269 # top 68%
last wipe 21d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Thu 8 OctWed 30 SepThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 29 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 8 Oct, 11:00 UTC21d ago 2 NaN running 0
1 Wed 30 Sep, 12:28 UTC29d ago 2 halved by day 2 7.9 days 0
2 Thu 24 Sep, 14:49 UTC35d ago 2 halved by day 4 5.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 315848369
Map of A Shockbyte Rust Server
map
Procedural Map
size
3000
seed
315848369
Open on RustMaps

Server

srv.info()
address
92.222.138.227:28388
region
–
max players
3
group limit
8, the default
wipe schedule
–
last wipe
8 Oct 2026, 11:00 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average275/325
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average344/425
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average877/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average49/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average934/1000
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 240 on average776/800

Quick answers

From the figures on this page.

Player counts

What position does A Shockbyte Rust Server take in the server rankings?

Player hours over seven days put A Shockbyte Rust Server at #15,269, in the top 68% of the ranked set.

What population does A Shockbyte Rust Server carry?

A Shockbyte Rust Server reports 0 players at this refresh, with 3 slots configured. Over the last seven days it averaged 0 players.

Server facts

How well does A Shockbyte Rust Server perform?

The 48-hour average is 194 server fps, with a low of 151. Buildings, deployables and all else in the world took the count as high as 44,107 entities. The memory field tops out at 3,333 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on A Shockbyte Rust Server?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is A Shockbyte Rust Server, and is it online now?

The current sample puts A Shockbyte Rust Server online. The uptime it reports puts the last restart about 3 days 8 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does A Shockbyte Rust Server sit?

No region is published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 92.222.138.227:28388 is its address.

Settings and map

What rules and settings are recorded for A Shockbyte Rust Server?

You will not find a gather rate in the string A Shockbyte Rust Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has A Shockbyte Rust Server selected?

A Shockbyte Rust Server runs a procedural map of size 3,000 with seed 315848369, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does A Shockbyte Rust Server wipe, and on what schedule?

Irregular wipe times on A Shockbyte Rust Server leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 21 days 9 hours ago.

On A Shockbyte Rust Server, what happens on wipe day?

The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 29 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 3 in the other cases.

Lists and tags

Where does A Shockbyte Rust Server appear among Rust Data lists and filters?

These Rust Data lists include A Shockbyte Rust Server: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on A Shockbyte Rust Server?

These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp3 (Max players): The server lists 3 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to A Shockbyte Rust Server?

In Rust, F1 opens the console: type client.connect 92.222.138.227:28388. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp3
Max players The server lists 3 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 100,165 players 11,854 servers online