Rust Data

rustdata.spaceservers92.222.138.246:28386.ipynb

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Online 92.222.138.246:28385 checked 9m ago

A Shockbyte Rust Server

Connect

srv = rust.server("92.222.138.246:28386")
print(srv.connect_command)

Right now

srv.summary()
players now 0/16 # 0% full
7-day average 0 # peak –
rank #15,318 # top 69%
last wipe 13d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap30.7 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 15:06 UTC13d ago 0 NaN running 0
1 Mon 14 Sep, 21:07 UTC44d ago 0 NaN 30.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1500 · seed 50000
Map of A Shockbyte Rust Server
map
Procedural Map
size
1500
seed
50000
Open on RustMaps

Server

srv.info()
address
92.222.138.246:28385
region
–
max players
16
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 15:06 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average521/525
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average387/450
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average45/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average49/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average52/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average167/200

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does A Shockbyte Rust Server rank?

Rank #15,318 on seven-day player hours for A Shockbyte Rust Server, within the top 69% of all ranked servers.

How full does A Shockbyte Rust Server run?

Current row: 0 players on A Shockbyte Rust Server, against 16 slots. Over the last seven days it averaged 0 players.

About the server

How smoothly does A Shockbyte Rust Server run?

Server fps over the last 48 hours averages 238; the floor is 197. Entity numbers reached 9,000, and that includes buildings, deployables and the rest. The memory field tops out at 2,409 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does A Shockbyte Rust Server run?

Rust network protocol 2635 and build 169317 on Linux is what A Shockbyte Rust Server runs. Steam updates your game for you, but the protocol must match to join.

How reliable is A Shockbyte Rust Server, and is it online now?

The current sample puts A Shockbyte Rust Server online. The uptime it reports puts the last restart about 44 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

Where does A Shockbyte Rust Server sit?

No region is published by A Shockbyte Rust Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 92.222.138.246:28385 is its address.

Map and rules

What rules and settings are recorded for A Shockbyte Rust Server?

No gather rate appears in the name: A Shockbyte Rust Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

What is the map on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does A Shockbyte Rust Server wipe, and on what schedule?

The record for A Shockbyte Rust Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 13 days 21 hours ago.

On A Shockbyte Rust Server, what happens on wipe day?

The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Where does A Shockbyte Rust Server appear among Rust Data lists and filters?

The Rust Data lists that A Shockbyte Rust Server fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on A Shockbyte Rust Server hold?

These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp16 (Max players): Slot count: 16; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs169317 (Build): Build number: 169317; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to A Shockbyte Rust Server?

Enter client.connect 92.222.138.246:28385 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp16,ptrak,$r?,v2635,gmrust,cs169317,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp16
Max players Slot count: 16.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs169317
Build Build number: 169317.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 66,169 players 11,766 servers online