Offline 92.237.133.78:28015 checked 29d ago
Parachute Test - Launch Site
Connect
srv = rust.server("92.237.133.78:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 92.237.133.78:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 28 Sep 2026, 15:27 UTC
- hostname
- –
- first seen
- 28 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 516 on average | 441/475 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 355/375 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 42/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 33/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 49/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 243 on average | 152/200 |
Quick answers
From the figures on this page.
Population
What position does Parachute Test - Launch Site take in the server rankings?
Over the last seven days Parachute Test - Launch Site sits at #15,792 on player hours, in the top 66% of ranked servers.
What population does Parachute Test - Launch Site carry?
Offline now for Parachute Test - Launch Site, with the last sample 29 days 11 hours ago.
About the server
What is the Rust version on Parachute Test - Launch Site?
Version Rust network protocol 2633 and build 165217 on Windows is reported by Parachute Test - Launch Site. Joining needs the same protocol on your game; Steam handles the update.
Is Parachute Test - Launch Site up, and what does its uptime show?
The latest sample has Parachute Test - Launch Site offline, with a last sighting 29 days 11 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 28 September 2026.
In which location is Parachute Test - Launch Site hosted?
There is no region published for Parachute Test - Launch Site. Rust Data does not look up where the machine stands; it shows where a server says it is. 92.237.133.78:28015 is its address.
Map and rules
What rules and settings are recorded for Parachute Test - Launch Site?
You will not find a gather rate in the string Parachute Test - Launch Site. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. The server browser lists it under Community. Anti-cheat status: VAC on.
Which map has Parachute Test - Launch Site loaded?
A procedural map runs on Parachute Test - Launch Site, generated by the game.
Wipe data
When does Parachute Test - Launch Site wipe, and on what schedule?
A rhythm cannot be read from the wipes of Parachute Test - Launch Site on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 30 days 19 hours ago, and that is the one in play.
Tags and filters
Where does Parachute Test - Launch Site appear among Rust Data lists and filters?
The Rust Data lists that Parachute Test - Launch Site fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Parachute Test - Launch Site?
These tags are published by Parachute Test - Launch Site and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): The server runs build 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into Parachute Test - Launch Site?
Enter client.connect 92.237.133.78:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.