Offline 92.240.243.94:28015 checked 27d ago
RUST Chill Test...
Connect
srv = rust.server("92.240.243.94:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 30 Sep, 08:43 UTC27d ago | 0 | NaN | running | 0 |
| 1 | Tue 15 Sep, 07:04 UTC42d ago | 0 | NaN | 15.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 92.240.243.94:28015
- region
- –
- max players
- 30
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 30 Sep 2026, 08:43 UTC
- hostname
- –
- first seen
- 14 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 51 on average | 46/200 |
| 1 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 35 on average | 44/200 |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 33 on average | 28/200 |
| 3 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 8/200 |
| 4 | [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 20 on average | 17/150 |
| 5 | JP RustPvE kokuu Server No kill No raid beeginner | EA · groups of 8+ · monthly · 17 on average | 5/200 |
Quick answers
From the figures on this page.
Population
How does RUST Chill Test... compare in the rankings?
Player hours over seven days put RUST Chill Test... at #16,838, in the top 70% of the ranked set.
How many players does RUST Chill Test... hold at once?
RUST Chill Test... returns no live count at this refresh, having last been seen 27 days 11 hours ago.
Server data
What Rust version does RUST Chill Test... run?
Version Rust network protocol 2633 and build 165217 on Windows is reported by RUST Chill Test.... Steam updates your game for you, but the protocol must match to join.
How reliable is RUST Chill Test..., and is it online now?
RUST Chill Test... is offline at this refresh; the last response came 27 days 11 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 14 September 2026.
In which location is RUST Chill Test... hosted?
There is no region published for RUST Chill Test.... Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 92.240.243.94:28015.
Settings and map
Which settings and rules does RUST Chill Test... run?
The name RUST Chill Test... carries no gather rate. No custom cap; the default of 8 players per group stands. pve is the game mode here, and player combat is not allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.
Which map has RUST Chill Test... loaded?
RUST Chill Test... runs a procedural map, which the game generates.
Wipe data
On what schedule does RUST Chill Test... wipe?
A single wipe each month, the force wipe, is all RUST Chill Test... does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 27 days 11 hours ago. The tags list wipes as monthly.
What is wipe day on RUST Chill Test... like?
Recent wipes averaged 0 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Which Rust Data filters and lists contain RUST Chill Test...?
The Rust Data lists that RUST Chill Test... fits are: Rust community servers, unfiltered and Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on RUST Chill Test...?
Read by the game's server browser, the tags RUST Chill Test... publishes are: gmrust (Game mode): Rust survival in its standard form; mp30 (Max players): The server lists 30 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Build number: 165217; ptsw (Networking): 'sw' is the network layer field; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): No player-versus-player combat; the danger comes from the world. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into RUST Chill Test...?
In Rust, F1 opens the console: type client.connect 92.240.243.94:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.