Rust Data

rustdata.spaceservers92.62.59.150:28017.ipynb

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Offline 92.62.59.150:28015 checked 22d ago

TOTAL WAR x1000000 | RUST BATTLEFIELD

1e+06x moddedoxide

Connect

srv = rust.server("92.62.59.150:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/200 # 0% full
7-day average 0 # peak –
rank #15,984 # top 71%
last wipe 23d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 6 Oct, 01:53 UTC23d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
92.62.59.150:28015
region
–
max players
200
group limit
8, the default
wipe schedule
–
last wipe
6 Oct 2026, 01:53 UTC
hostname
–
first seen
5 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++EU · groups of 8+ · 1e+06x · weekly · 10 on average4/200
1#1 DARKNESS X1000000 | BATTLEFIELD | PVP | KITS | TP | WP22.10EU · groups of 50+ · 1e+06x · weekly · 4 on average2/200
2RustedWorld AU LAST DAY OF WIPE EVENT|Spawn AK Kit|1000000x|PVPOC · groups of 8+ · 1e+06x · weekly · 2 on average2/100
3CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITSEU · groups of 16+ · 1e+06x · 2 on average0/150
4Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP|NA · groups of 35+ · 1e+07x · weekly · 138 on average141/200
5CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANSEU · groups of 100+ · 1000x · weekly · 61 on average41/50

Quick answers

From the figures on this page.

Population data

What position does TOTAL WAR x1000000 | RUST BATTLEFIELD take in the server rankings?

Over the last seven days TOTAL WAR x1000000 | RUST BATTLEFIELD sits at #15,984 on player hours, in the top 71% of ranked servers.

How many players does TOTAL WAR x1000000 | RUST BATTLEFIELD hold at once?

The current row shows TOTAL WAR x1000000 | RUST BATTLEFIELD offline; the last response was 22 days 14 hours ago.

Server data

What is the Rust version on TOTAL WAR x1000000 | RUST BATTLEFIELD?

Rust network protocol 2634 and build 166652 on Windows is what TOTAL WAR x1000000 | RUST BATTLEFIELD runs. Steam updates your game for you, but the protocol must match to join.

How reliable is TOTAL WAR x1000000 | RUST BATTLEFIELD, and is it up?

Offline now for TOTAL WAR x1000000 | RUST BATTLEFIELD, last seen 22 days 14 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 5 October 2026.

Where does TOTAL WAR x1000000 | RUST BATTLEFIELD sit?

For TOTAL WAR x1000000 | RUST BATTLEFIELD, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 92.62.59.150:28015 is its address.

Map and rules

Which rules apply on TOTAL WAR x1000000 | RUST BATTLEFIELD, and what settings?

1e+06x gather is what the name states, and the name is TOTAL WAR x1000000 | RUST BATTLEFIELD. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has TOTAL WAR x1000000 | RUST BATTLEFIELD loaded?

The game generates its map: procedural, on TOTAL WAR x1000000 | RUST BATTLEFIELD.

Wipes and dates

When does TOTAL WAR x1000000 | RUST BATTLEFIELD wipe, and on what schedule?

The record for TOTAL WAR x1000000 | RUST BATTLEFIELD holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 23 days 4 hours ago.

On TOTAL WAR x1000000 | RUST BATTLEFIELD, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which lists on Rust Data hold TOTAL WAR x1000000 | RUST BATTLEFIELD, and which filters?

These Rust Data lists include TOTAL WAR x1000000 | RUST BATTLEFIELD: Modded Rust servers, Rust servers with more than 10x and Rust battlefield servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.

Which meanings do the tags on TOTAL WAR x1000000 | RUST BATTLEFIELD hold?

The game's server browser reads these tags from TOTAL WAR x1000000 | RUST BATTLEFIELD: gmrust (Game mode): Survival play, standard Rust; mp200 (Max players): The server lists 200 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; jp0 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to TOTAL WAR x1000000 | RUST BATTLEFIELD?

Enter client.connect 92.62.59.150:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp200,ptrak,jp0,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp200
Max players The server lists 200 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build Recorded game build: 166652.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Other

jp0
Custom tag Not one of Rust's standard tags: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,251 players 11,613 servers online