Rust Data

rustdata.spaceservers93.128.149.92:28017.ipynb

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Offline 93.128.149.92:28015 checked 30d ago

combatland staging

Connect

srv = rust.server("93.128.149.92:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak –
rank #14,560 # top 61%
last wipe 31d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 28 Sep, 11:38 UTC31d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
93.128.149.92:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
28 Sep 2026, 11:38 UTC
hostname
–
first seen
28 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average231/275
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average315/350
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average765/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average46/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average893/950
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average739/800

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does combatland staging rank?

Over the last seven days combatland staging sits at #14,560 on player hours, in the top 61% of ranked servers.

What population does combatland staging carry?

The current row shows combatland staging offline; the last response was 30 days 21 hours ago.

Server facts

What Rust version does combatland staging run?

Version Rust network protocol 2634 and build 166012 on Windows is reported by combatland staging. Steam updates your game for you, but the protocol must match to join.

How reliable is combatland staging, and is it up?

Offline now for combatland staging, last seen 30 days 21 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 28 September 2026.

Which location does combatland staging run from?

No region is published by combatland staging. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 93.128.149.92:28015.

Rules, settings, map

Which settings and rules does combatland staging run?

No gather rate appears in the name: combatland staging. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Community is its browser category. VAC is running: Valve's anti-cheat is on.

Which map has combatland staging loaded?

combatland staging runs a procedural map, which the game generates.

Wipes and dates

When does combatland staging wipe, and how often?

A rhythm cannot be read from the wipes of combatland staging on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 31 days 9 hours ago.

On combatland staging, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which Rust Data filters and lists contain combatland staging?

On Rust Data, combatland staging appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on combatland staging hold?

The game's server browser reads these tags from combatland staging: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): 1 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166012 (Build): Build number: 166012; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into combatland staging?

Enter client.connect 93.128.149.92:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmrust,cs166012,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players 1 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166012
Build Build number: 166012.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 92,814 players 11,837 servers online