Rust Data

rustdata.spaceservers93.159.0.245:28017.ipynb

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Offline 93.159.0.245:28015 checked 24d ago

Tiny Rust Test Server

Connect

srv = rust.server("93.159.0.245:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/2 # 50% full
7-day average 0 # peak –
rank #14,561 # top 64%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct3 Oct6 Oct8 Oct11 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 11:55 UTC26d ago 1 NaN running 1
1 Thu 1 Oct, 15:45 UTC27d ago 1 NaN 0.8 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
93.159.0.245:28015
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 11:55 UTC
hostname
–
first seen
28 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average513/575
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average315/400
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average42/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average35/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average91/150
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average111/200

Quick answers

From the figures on this page.

Population

What position does Tiny Rust Test Server take in the server rankings?

Over the last seven days Tiny Rust Test Server sits at #14,561 on player hours, in the top 64% of ranked servers.

What population does Tiny Rust Test Server carry?

Tiny Rust Test Server returns no live count at this refresh, having last been seen 24 days 10 hours ago.

Server facts

Which Rust version is Tiny Rust Test Server on?

Version Rust network protocol 2634 and build 166652 on Windows is reported by Tiny Rust Test Server. Steam updates your game for you, but the protocol must match to join.

How reliable is Tiny Rust Test Server, and is it online now?

Tiny Rust Test Server is offline at this refresh; the last response came 24 days 10 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 28 September 2026.

Where does Tiny Rust Test Server sit?

For Tiny Rust Test Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 93.159.0.245:28015.

Rules, settings, map

Which settings and rules does Tiny Rust Test Server run?

The name Tiny Rust Test Server carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. The VAC field reads off.

Which map has Tiny Rust Test Server loaded?

Tiny Rust Test Server runs a procedural map, which the game generates.

Wipe data

When does Tiny Rust Test Server wipe, and how often?

The record for Tiny Rust Test Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 26 days 9 hours ago.

On Tiny Rust Test Server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 1 hours in.

Tags and filters

Where does Tiny Rust Test Server appear among Rust Data lists and filters?

On Rust Data, Tiny Rust Test Server appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Tiny Rust Test Server?

The game's server browser reads these tags from Tiny Rust Test Server: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into Tiny Rust Test Server?

The manual route: launch Rust, F1, then client.connect 93.159.0.245:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players Slot count: 2.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166652
Build Recorded game build: 166652.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 68,197 players 11,798 servers online