Offline 93.170.160.47:28025 checked 1d ago
RustVisualLab LOCAL
Connect
srv = rust.server("93.170.160.47:28026")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 10:57 UTC1d ago | NaN | NaN | running | 0 |
| 1 | Mon 26 Oct, 19:47 UTC2d ago | 1 | NaN | 0.6 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 93.170.160.47:28025
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Oct 2026, 10:57 UTC
- hostname
- –
- first seen
- 26 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 54 on average | 5/200 |
| 1 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 33 on average | 5/200 |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 31 on average | 22/200 |
| 3 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 25/200 |
| 4 | [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 22 on average | 9/150 |
| 5 | [EU/GER] Rust Norddeutschland PVE | EU · groups of 8+ · biweekly · 16 on average | 4/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RustVisualLab LOCAL rank?
Over the last seven days RustVisualLab LOCAL sits at #11,114 on player hours, in the top 50% of ranked servers.
How full does RustVisualLab LOCAL run?
RustVisualLab LOCAL returns no live count at this refresh, having last been seen 42 hours ago. Over the last seven days it averaged 1 players and peaked at 1. The 48-hour sample puts the busiest hour at 13:00 UTC, averaging 1 players.
Server data
What is the Rust version on RustVisualLab LOCAL?
Rust network protocol 2635 and build 168909 on Windows is what RustVisualLab LOCAL runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is RustVisualLab LOCAL, and is it online now?
The latest sample has RustVisualLab LOCAL offline, with a last sighting 42 hours ago. Over the last 2 full days the hours up number 3 of 48, 6%. The first row Rust Data holds for it is dated 26 October 2026.
Where does RustVisualLab LOCAL sit?
For RustVisualLab LOCAL, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 93.170.160.47:28025.
Settings and map
Which settings and rules does RustVisualLab LOCAL run?
The name RustVisualLab LOCAL carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as pve, no combat between players. The server browser lists it under Community. VAC is not running; Valve's anti-cheat is off.
Which map has RustVisualLab LOCAL selected?
A procedural map runs on RustVisualLab LOCAL, generated by the game.
Wipe schedule
When does RustVisualLab LOCAL wipe, and how often?
Too few wipes are on record for RustVisualLab LOCAL to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 44 hours ago.
What is wipe day on RustVisualLab LOCAL like?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 16 hours in.
Lists and tags
Which lists on Rust Data hold RustVisualLab LOCAL, and which filters?
The Rust Data lists that RustVisualLab LOCAL fits are: Rust community servers, unfiltered and Rust PvE servers. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on RustVisualLab LOCAL?
The game's server browser reads these tags from RustVisualLab LOCAL: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other here; the world supplies the danger. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into RustVisualLab LOCAL?
The manual route: launch Rust, F1, then client.connect 93.170.160.47:28025. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.