Offline 93.2.254.19:28015 checked 23d ago
Build System Dev
Connect
srv = rust.server("93.2.254.19:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 23:38 UTC24d ago | 2 | NaN | running | 1 |
| 1 | Fri 2 Oct, 11:07 UTC26d ago | 3 | NaN | 1.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 93.2.254.19:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 23:38 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 112 on average | 89/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 37/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 51 on average | 83/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 36 on average | 78/250 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 23 on average | 40/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 26/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Build System Dev rank?
Over the last seven days Build System Dev sits at #13,783 on player hours, in the top 61% of ranked servers.
How many players does Build System Dev hold at once?
The current row shows Build System Dev offline; the last response was 23 days 14 hours ago.
Server data
What Rust version does Build System Dev run?
The build is Rust network protocol 2634 and build 166652 on Windows, run by Build System Dev. Joining needs the same protocol on your game; Steam handles the update.
Is Build System Dev up, and what does its uptime show?
Build System Dev is offline at this refresh; the last response came 23 days 14 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 1 October 2026.
In which location is Build System Dev hosted?
No region is published by Build System Dev. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 93.2.254.19:28015.
Map and rules
Which rules apply on Build System Dev, and what settings?
The name Build System Dev carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Build System Dev loaded?
A procedural map runs on Build System Dev, generated by the game.
Wipe data
When does Build System Dev wipe, and how often?
A rhythm cannot be read from the wipes of Build System Dev on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 24 days 11 hours ago.
On Build System Dev, what happens on wipe day?
Recent wipes averaged 2 players at their peak. 17 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which lists on Rust Data hold Build System Dev, and which filters?
The Rust Data lists that Build System Dev fits are: Modded Rust servers and Servers with build or creative tags. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Build System Dev hold?
These tags are published by Build System Dev and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into Build System Dev?
In Rust, F1 opens the console: type client.connect 93.2.254.19:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.