Offline 93.85.224.86:28015 checked 33d ago
RUST PVE [RU] staging
Connect
srv = rust.server("93.85.224.86:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 25 Sep, 13:12 UTC33d ago | 1 | NaN | running | 2 |
| 1 | Thu 24 Sep, 17:01 UTC34d ago | 3 | NaN | 0.8 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3600 · seed 1234567
- map
- Procedural Map
- size
- 3600
- seed
- 1234567
Server
srv.info()- address
- 93.85.224.86:28015
- region
- –
- max players
- 500
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Sep 2026, 13:12 UTC
- hostname
- –
- first seen
- 24 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 241/275 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 163/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 292 on average | 28/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 291 on average | 15/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 36/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 47/200 |
Quick answers
From the figures on this page.
Player counts
How does RUST PVE [RU] staging compare in the rankings?
Over the last seven days RUST PVE [RU] staging sits at #15,280 on player hours, in the top 67% of ranked servers.
How full does RUST PVE [RU] staging run?
Offline now for RUST PVE [RU] staging, with the last sample 33 days 10 hours ago.
Server facts
Which Rust version is RUST PVE [RU] staging on?
Version Rust network protocol 2634 and build 165787 on Windows is reported by RUST PVE [RU] staging. The protocol has to match before you can join, and Steam does the updating.
How reliable is RUST PVE [RU] staging, and is it up?
Offline now for RUST PVE [RU] staging, last seen 33 days 10 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 24 September 2026.
Which location does RUST PVE [RU] staging run from?
No region tag is published by RUST PVE [RU] staging, though its name points to Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 93.85.224.86:28015 is its address.
Rules, settings, map
What rules and settings are recorded for RUST PVE [RU] staging?
You will not find a gather rate in the string RUST PVE [RU] staging. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has RUST PVE [RU] staging loaded?
RUST PVE [RU] staging runs a procedural map of size 3,600 with seed 1234567, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does RUST PVE [RU] staging wipe, and on what schedule?
Too few wipes are on record for RUST PVE [RU] staging to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 33 days 11 hours ago.
On RUST PVE [RU] staging, what happens on wipe day?
The average peak over recent wipes is 2 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which Rust Data filters and lists contain RUST PVE [RU] staging?
These Rust Data lists include RUST PVE [RU] staging: EU Rust servers and Rust community servers, unfiltered. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on RUST PVE [RU] staging hold?
Read by the game's server browser, the tags RUST PVE [RU] staging publishes are: gmrust (Game mode): Survival play, standard Rust; mp500 (Max players): The server lists 500 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs165787 (Build): Recorded game build: 165787; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join RUST PVE [RU] staging?
In Rust, F1 opens the console: type client.connect 93.85.224.86:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.