Online 94.100.18.26:50110 checked 8m ago
A Rust Server
Connect
srv = rust.server("94.100.18.26:50112")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 14 Oct, 09:51 UTC14d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 66847
- map
- Procedural Map
- size
- 3000
- seed
- 66847
Server
srv.info()- address
- 94.100.18.26:50110
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 14 Oct 2026, 09:51 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 361/500 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 217/300 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 294 on average | 36/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 293 on average | 28/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 61/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 82/200 |
Quick answers
From the figures on this page.
Population data
How does A Rust Server compare in the rankings?
Player hours over seven days put A Rust Server at #15,344, in the top 69% of the ranked set.
What population does A Rust Server carry?
The sample now reads 0 players for A Rust Server, out of 40 slots. Over the last seven days it averaged 0 players.
Server data
What does performance look like on A Rust Server?
Server fps over the last 48 hours averages 154; the floor is 126. Buildings, deployables and all else in the world took the count as high as 46,545 entities. A high of 3,309 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is A Rust Server on?
Version Rust network protocol 2634 and build 167781 on Linux is reported by A Rust Server. Steam updates your game for you, but the protocol must match to join.
How reliable is A Rust Server, and is it online now?
Online is the state at the latest refresh for A Rust Server. A restart about 14 days 11 hours ago is what its reported uptime implies. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does A Rust Server run from?
For A Rust Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 94.100.18.26:50110 is its address.
Map and rules
Which settings and rules does A Rust Server run?
No gather rate appears in the name: A Rust Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has A Rust Server selected?
The game generates the map on A Rust Server: procedural, size 3,000, seed 66847. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does A Rust Server wipe, and on what schedule?
Too few wipes are on record for A Rust Server to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 14 days 13 hours ago.
On A Rust Server, what happens on wipe day?
The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does A Rust Server appear among Rust Data lists and filters?
The Rust Data lists that A Rust Server fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on A Rust Server?
These tags are published by A Rust Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): 40 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to A Rust Server?
In Rust, F1 opens the console: type client.connect 94.100.18.26:50110. Launch Rust on this page does the same by opening the game through Steam and connecting.