Rust Data

rustdata.spaceservers94.130.131.25:28019.ipynb

Run all rust-data · live

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Offline 94.130.131.25:28012 checked 19h ago

RS|2x|Staging

2x trio moddedcarbon

Connect

srv = rust.server("94.130.131.25:28019")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak –
rank #15,349 # top 69%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123402:0008:0013:0019:0000:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020002:0008:0013:0019:0000:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, and #525 of the trio servers (top 84%). Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 18:53 UTC26d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 471471404
Map of RS|2x|Staging
map
RS-Maps
size
3500
seed
471471404

Server

srv.info()
address
94.130.131.25:28012
region
–
max players
–
group limit
trio
wipe schedule
–
last wipe
2 Oct 2026, 18:53 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0MIRAGE RUST | SATURDAY SOLO/DUO/TRIO 2x | Wipe 24.10EU · trio · 2x · weekly · 255 on average4/500
1WARBANDITS.GG EU 2X |Solo/Duo/Trio|X2 JUST FULLWIPEDEU · trio · 2x · weekly · 233 on average14/200
2WARBANDITS.GG 2X |Solo/Duo/Trio|X2 JUST FULLWIPEDNA · trio · 2x · weekly · 189 on average38/200
3Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | PyccкийEU · trio · 2x · weekly · 175 on average13/100
4Magic Rust #24 — Vanilla 2x (Solo/Duo/Trio) | Baйп 26.10EU · trio · 2x · weekly · 133 on average50/300
5SURVIVORS.GG #3 [ 2x Solo/Duo/Trio ] WIPED 28.10trio · 2x · biweekly · 133 on average168/225

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does RS|2x|Staging rank?

Player hours over seven days put RS|2x|Staging at #15,349, in the top 69% of the ranked set. The trio group places it at #525.

How many players does RS|2x|Staging hold at once?

RS|2x|Staging returns no live count at this refresh, having last been seen 19 hours ago. Over the last seven days it averaged 0 players.

Server data

How well does RS|2x|Staging perform?

Averaged over 48 hours: 108 server fps, never under 73. Entity numbers reached 72,362, and that includes buildings, deployables and the rest. Memory peaked at 2,878 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on RS|2x|Staging?

The build is Rust network protocol 2634 and build 166655 on Linux, run by RS|2x|Staging. Joining needs the same protocol on your game; Steam handles the update.

How reliable is RS|2x|Staging, and is it up?

The latest sample has RS|2x|Staging offline, with a last sighting 19 hours ago. Count back 23 hours from its reported uptime to get the last restart. Uptime of 90% across the last 7 full days: 151 hours of 168. Rust Data logged it first on 13 September 2026.

Which location does RS|2x|Staging run from?

For RS|2x|Staging, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 94.130.131.25:28012.

Settings and map

What rules and settings are recorded for RS|2x|Staging?

2x gather is what the name states, and the name is RS|2x|Staging. The group limit is 3 players, the trio setting. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. Anti-cheat status: VAC on.

Which map has RS|2x|Staging selected?

The game generates the map on RS|2x|Staging: procedural, size 3,500, seed 471471404. Size and seed fix the map, so RustMaps can show it, linked from this page. RS-Maps is what the map name field says.

Wipes and dates

When does RS|2x|Staging wipe, and on what schedule?

A rhythm cannot be read from the wipes of RS|2x|Staging on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 26 days 6 hours ago.

What is wipe day on RS|2x|Staging like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 1 hours after it began.

Tags and filters

Where does RS|2x|Staging appear among Rust Data lists and filters?

On Rust Data, RS|2x|Staging appears in these lists: Modded Rust servers, 2x Rust servers and Trio Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Gather rate: 2x.

How should you read the server tags on RS|2x|Staging?

Read by the game's server browser, the tags RS|2x|Staging publishes are: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): The server lists 0 slots; ts3 (Group limit): No team may exceed 3; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166655 (Build): Build number: 166655; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to RS|2x|Staging?

In Rust, F1 opens the console: type client.connect 94.130.131.25:28012. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2634,gmvanilla,cs166655,ts3,^z,^y

Game

gmvanilla
Game mode Survival in vanilla form.
mp0
Max players The server lists 0 slots.
ts3
Group limit No team may exceed 3.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166655
Build Build number: 166655.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,069 players 11,703 servers online