Rust Data

rustdata.spaceservers94.130.133.96:28027.ipynb

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Offline EU 94.130.133.96:28025 checked 2h ago

IonutShiro Test Server

monthly wipes vanillamoddedoxide

Connect

srv = rust.server("94.130.133.96:28027")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak 1
rank #6,300 # top 28% · #1892 in EU
no wipes 'resets' # 13 new worlds this week: a reset every few hours, not a wipe schedule
next wipe – # resets, no wipes

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75113:0021:0005:0014:0023:0007:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040013:0021:0005:0014:0023:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers, top 65% in EU. Ranked on player hours over the last seven days.

World resets · a new world every few hours; none of these counts as a wipe

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 16:03 UTC17h ago NaN NaN NaN 0
1 Wed 28 Oct, 06:10 UTC1d ago NaN NaN NaN 1
2 Wed 28 Oct, 05:45 UTC1d ago NaN NaN NaN 0
3 Tue 27 Oct, 13:03 UTC1d ago NaN NaN NaN 0
4 Sun 25 Oct, 17:30 UTC3d ago NaN NaN NaN 1
5 Sun 25 Oct, 15:59 UTC3d ago NaN NaN NaN 0
6 Sun 25 Oct, 12:09 UTC3d ago NaN NaN NaN 0
7 Sat 24 Oct, 15:23 UTC4d ago NaN NaN NaN 0
8 Sat 24 Oct, 14:34 UTC4d ago NaN NaN NaN 0
9 Sat 24 Oct, 14:19 UTC4d ago NaN NaN NaN 0
display(srv.map, srv.info())

Map

1250 · seed 1337
Map of IonutShiro Test Server
map
Custom Map
size
1250
seed
1337

Server

srv.info()
address
94.130.133.96:28025
region
EU
max players
–
group limit
8, the default
wipe schedule
monthly
last wipe
resets constantly
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 3 on average5/300
1404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average1/300
2-2stoned | Solo/Duo/Trios | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 29 on average9/150
3-2stoned | Monthly | Solo/Duos | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 8 on average5/150
4Cozy Rust PvEEU · groups of 8+ · monthly · 1 on average3/70
5CSL | EU StagingEU · groups of 8+ · 23 on average0/64

Quick answers

From the figures on this page.

Population data

How does IonutShiro Test Server compare in the rankings?

Ranked #6,300 on seven-day player hours, IonutShiro Test Server is #1,892 in Europe and in the top 28% of all ranked servers.

How full does IonutShiro Test Server run?

Offline now for IonutShiro Test Server, with the last sample 2 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 06:00 UTC, mean 1 players.

Server data

How smoothly does IonutShiro Test Server run?

The 48-hour average is 234 server fps, with a low of 176. Entity numbers reached 65,448, and that includes buildings, deployables and the rest. A high of 2,246 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on IonutShiro Test Server?

The build is Rust network protocol 2635 and build 168909 on Linux, run by IonutShiro Test Server. Steam updates your game for you, but the protocol must match to join.

Is IonutShiro Test Server up, and what does its uptime show?

IonutShiro Test Server is offline at this refresh; the last response came 2 hours ago. A restart about 14 hours ago is what its reported uptime implies. 125 of 168 hours up over the last 7 full days, or 74%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does IonutShiro Test Server sit?

The EU tag is what IonutShiro Test Server uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 94.130.133.96:28025 is its address.

Rules, settings, map

Which rules apply on IonutShiro Test Server, and what settings?

No gather rate appears in the name: IonutShiro Test Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.

What is the map on IonutShiro Test Server?

IonutShiro Test Server runs a procedural map of size 1,250 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.

Wipe schedule

When does IonutShiro Test Server wipe, and how often?

IonutShiro Test Server starts a fresh world on a few-hour cycle, keeps no wipe schedule, and those resets are not wipes.

Tags, lists

Which Rust Data filters and lists contain IonutShiro Test Server?

On Rust Data, IonutShiro Test Server appears in these lists: EU Rust servers and Modded Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

How should you read the server tags on IonutShiro Test Server?

The game's server browser reads these tags from IonutShiro Test Server: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): The server lists 0 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; EU (Europe): Europe is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join IonutShiro Test Server?

In Rust, F1 opens the console: type client.connect 94.130.133.96:28025. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/WQ2ztS5jM8 is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp0
Max players The server lists 0 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Region

EU
Europe Europe is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 52,970 players 11,690 servers online