Offline EU 94.130.133.96:28025 checked 2h ago
IonutShiro Test Server
Connect
srv = rust.server("94.130.133.96:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 28% of all ranked servers, top 65% in EU. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 16:03 UTC17h ago | NaN | NaN | NaN | 0 |
| 1 | Wed 28 Oct, 06:10 UTC1d ago | NaN | NaN | NaN | 1 |
| 2 | Wed 28 Oct, 05:45 UTC1d ago | NaN | NaN | NaN | 0 |
| 3 | Tue 27 Oct, 13:03 UTC1d ago | NaN | NaN | NaN | 0 |
| 4 | Sun 25 Oct, 17:30 UTC3d ago | NaN | NaN | NaN | 1 |
| 5 | Sun 25 Oct, 15:59 UTC3d ago | NaN | NaN | NaN | 0 |
| 6 | Sun 25 Oct, 12:09 UTC3d ago | NaN | NaN | NaN | 0 |
| 7 | Sat 24 Oct, 15:23 UTC4d ago | NaN | NaN | NaN | 0 |
| 8 | Sat 24 Oct, 14:34 UTC4d ago | NaN | NaN | NaN | 0 |
| 9 | Sat 24 Oct, 14:19 UTC4d ago | NaN | NaN | NaN | 0 |
| 10 | Fri 23 Oct, 19:20 UTC5d ago | NaN | NaN | NaN | 0 |
| 11 | Fri 23 Oct, 18:25 UTC5d ago | NaN | NaN | NaN | 0 |
| 12 | Fri 23 Oct, 13:27 UTC5d ago | NaN | NaN | NaN | 0 |
| 13 | Wed 21 Oct, 16:31 UTC7d ago | NaN | NaN | NaN | 0 |
| 14 | Tue 20 Oct, 09:04 UTC9d ago | 1 | NaN | 1.3 days | 1 |
| 15 | Mon 19 Oct, 15:21 UTC9d ago | NaN | NaN | NaN | 1 |
| 16 | Mon 19 Oct, 13:11 UTC9d ago | 1 | NaN | 0.8 days | 0 |
| 17 | Fri 16 Oct, 12:09 UTC12d ago | 2+1 queue | halved by day 2 | 3 days | 0 |
| 18 | Wed 7 Oct, 20:04 UTC21d ago | 1 | halved by day 1 | 8.7 days | 0 |
| 19 | Thu 1 Oct, 23:00 UTC FW27d ago | 1 | halved by day 4 | 5.9 days | 1 |
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 3 on average | 5/300 |
| 1 | 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 2 on average | 1/300 |
| 2 | -2stoned | Solo/Duo/Trios | Beginner Friendly | Low Decay | EU · groups of 8+ · monthly · 29 on average | 9/150 |
| 3 | -2stoned | Monthly | Solo/Duos | Beginner Friendly | Low Decay | EU · groups of 8+ · monthly · 8 on average | 5/150 |
| 4 | Cozy Rust PvE | EU · groups of 8+ · monthly · 1 on average | 3/70 |
| 5 | CSL | EU Staging | EU · groups of 8+ · 23 on average | 0/64 |
Quick answers
From the figures on this page.
Population data
How does IonutShiro Test Server compare in the rankings?
Ranked #6,300 on seven-day player hours, IonutShiro Test Server is #1,892 in Europe and in the top 28% of all ranked servers.
How full does IonutShiro Test Server run?
Offline now for IonutShiro Test Server, with the last sample 2 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 06:00 UTC, mean 1 players.
Server data
How smoothly does IonutShiro Test Server run?
The 48-hour average is 234 server fps, with a low of 176. Entity numbers reached 65,448, and that includes buildings, deployables and the rest. A high of 2,246 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on IonutShiro Test Server?
The build is Rust network protocol 2635 and build 168909 on Linux, run by IonutShiro Test Server. Steam updates your game for you, but the protocol must match to join.
Is IonutShiro Test Server up, and what does its uptime show?
IonutShiro Test Server is offline at this refresh; the last response came 2 hours ago. A restart about 14 hours ago is what its reported uptime implies. 125 of 168 hours up over the last 7 full days, or 74%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does IonutShiro Test Server sit?
The EU tag is what IonutShiro Test Server uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 94.130.133.96:28025 is its address.
Rules, settings, map
Which rules apply on IonutShiro Test Server, and what settings?
No gather rate appears in the name: IonutShiro Test Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.
What is the map on IonutShiro Test Server?
IonutShiro Test Server runs a procedural map of size 1,250 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.
Wipe schedule
When does IonutShiro Test Server wipe, and how often?
IonutShiro Test Server starts a fresh world on a few-hour cycle, keeps no wipe schedule, and those resets are not wipes.
Tags, lists
Which Rust Data filters and lists contain IonutShiro Test Server?
On Rust Data, IonutShiro Test Server appears in these lists: EU Rust servers and Modded Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
How should you read the server tags on IonutShiro Test Server?
The game's server browser reads these tags from IonutShiro Test Server: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): The server lists 0 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; EU (Europe): Europe is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join IonutShiro Test Server?
In Rust, F1 opens the console: type client.connect 94.130.133.96:28025. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/WQ2ztS5jM8 is the website recorded for it.