Offline 94.139.255.199:28015 checked 34d ago
Devblog 301 LAN
Connect
srv = rust.server("94.139.255.199:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 94.139.255.199:28015
- region
- – · eu1
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Sep 2026, 09:30 UTC
- hostname
- –
- first seen
- 24 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 52 on average | 39/200 |
| 1 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 31 on average | 10/200 |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 30 on average | 20/200 |
| 3 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 29/200 |
| 4 | [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 21 on average | 9/150 |
| 5 | [EU/GER] Rust Norddeutschland PVE | EU · groups of 8+ · biweekly · 16 on average | 2/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Devblog 301 LAN rank?
Player hours over seven days put Devblog 301 LAN at #16,363, in the top 71% of the ranked set.
How full does Devblog 301 LAN run?
The current row shows Devblog 301 LAN offline; the last response was 34 days 14 hours ago.
Server facts
Which Rust version is Devblog 301 LAN on?
Version Rust network protocol 2602 and build 132924 on Windows is reported by Devblog 301 LAN. Steam updates your game for you, but the protocol must match to join.
Is Devblog 301 LAN up, and what does its uptime show?
Devblog 301 LAN is offline at this refresh; the last response came 34 days 14 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 24 September 2026.
In which location is Devblog 301 LAN hosted?
For Devblog 301 LAN, no region is published; the region code is eu1. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 94.139.255.199:28015 is its address.
Map and rules
Which rules apply on Devblog 301 LAN, and what settings?
You will not find a gather rate in the string Devblog 301 LAN. The group limit sits at the default of 8 players. Recorded as pve, player combat is not allowed. The server browser lists it under Community. The VAC field reads off.
Which map has Devblog 301 LAN loaded?
Devblog 301 LAN runs a procedural map, which the game generates.
Wipe schedule
When does Devblog 301 LAN wipe, and how often?
The record for Devblog 301 LAN holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 36 days 19 hours ago.
Lists and tags
Where does Devblog 301 LAN appear among Rust Data lists and filters?
These Rust Data lists include Devblog 301 LAN: Rust community servers, unfiltered and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
How should you read the server tags on Devblog 301 LAN?
Read by the game's server browser, the tags Devblog 301 LAN publishes are: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2602 (Protocol): To join, your game must run protocol 2602; cs132924 (Build): Recorded game build: 132924; ptrak (Networking): Network traffic runs over RakNet, the game standard; $reu1 (Region code): The row gives eu1 as its region code; ^p (PvE): No player-versus-player combat; the danger comes from the world. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Devblog 301 LAN?
Enter client.connect 94.139.255.199:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.