Offline 94.229.17.136:28015 checked 20d ago
Rust Devblog Server
Connect
srv = rust.server("94.229.17.136:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 94.229.17.136:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 28 Sep 2026, 00:32 UTC
- hostname
- –
- first seen
- 7 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 533/575 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 360/400 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 297 on average | 43/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 296 on average | 39/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 272 on average | 119/150 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 129/200 |
Quick answers
From the figures on this page.
Population data
How does Rust Devblog Server compare in the rankings?
Over the last seven days Rust Devblog Server sits at #15,901 on player hours, in the top 72% of ranked servers.
What population does Rust Devblog Server carry?
Offline now for Rust Devblog Server, with the last sample 20 days 23 hours ago.
Server facts
Which Rust version is Rust Devblog Server on?
Version Rust network protocol 2362 on Windows is reported by Rust Devblog Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Rust Devblog Server, and is it online now?
The latest sample has Rust Devblog Server offline, with a last sighting 20 days 23 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 7 October 2026.
Which location does Rust Devblog Server run from?
There is no region published for Rust Devblog Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 94.229.17.136:28015 is its address.
Settings and map
Which rules apply on Rust Devblog Server, and what settings?
No gather rate appears in the name: Rust Devblog Server. The field for group size is empty. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat status: VAC off.
What is the map on Rust Devblog Server?
Rust Devblog Server runs a procedural map, which the game generates.
Wipe data
When does Rust Devblog Server wipe, and how often?
Too few wipes are on record for Rust Devblog Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 30 days 20 hours ago.
Tags, lists
Which lists on Rust Data hold Rust Devblog Server, and which filters?
These Rust Data lists include Rust Devblog Server: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
How should you read the server tags on Rust Devblog Server?
These tags are published by Rust Devblog Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; v2362 (Protocol): The server speaks protocol 2362, so match your game version; ptrak (Networking): Network traffic runs over RakNet, the game standard; hil2cpp (Custom tag): A plugin or the owner added this; standard Rust does not define it; stok (Custom tag): A plugin or the owner added this; standard Rust does not define it. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join Rust Devblog Server?
In Rust, F1 opens the console: type client.connect 94.229.17.136:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.