Rust Data

rustdata.spaceservers94.246.144.54:28017.ipynb

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Offline 94.246.144.54:28015 checked 40d ago

Lokalny Staging Test

Connect

srv = rust.server("94.246.144.54:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #14,108 # no region published
last wipe 40d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 18 Sep, 19:07 UTC40d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
94.246.144.54:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
18 Sep 2026, 19:07 UTC
hostname
–
first seen
18 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average340/400
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average452/500
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average989/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average52/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average985/1000
5Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average52/250

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Lokalny Staging Test rank?

Over the last seven days Lokalny Staging Test sits at #14,108 on player hours, in the top – of ranked servers.

How many players does Lokalny Staging Test hold at once?

Lokalny Staging Test returns no live count at this refresh, having last been seen 40 days 22 hours ago.

Server facts

What Rust version does Lokalny Staging Test run?

Rust network protocol 2633 and build 164887 on Windows is what Lokalny Staging Test runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Lokalny Staging Test, and is it online now?

Offline now for Lokalny Staging Test, last seen 40 days 22 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 18 September 2026.

Where does Lokalny Staging Test sit?

For Lokalny Staging Test, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 94.246.144.54:28015.

Settings and map

Which rules apply on Lokalny Staging Test, and what settings?

No gather rate appears in the name: Lokalny Staging Test. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. VAC is not running; Valve's anti-cheat is off.

Which map has Lokalny Staging Test selected?

Lokalny Staging Test runs a procedural map, which the game generates.

Wipes and dates

When does Lokalny Staging Test wipe, and on what schedule?

A rhythm cannot be read from the wipes of Lokalny Staging Test on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 40 days 23 hours ago.

What is wipe day on Lokalny Staging Test like?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.

Lists and tags

Which Rust Data filters and lists contain Lokalny Staging Test?

On Rust Data, Lokalny Staging Test appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Lokalny Staging Test?

Read by the game's server browser, the tags Lokalny Staging Test publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs164887 (Build): The server runs build 164887; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to Lokalny Staging Test?

In Rust, F1 opens the console: type client.connect 94.246.144.54:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs164887,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs164887
Build The server runs build 164887.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,131 players 11,899 servers online