Rust Data

rustdata.spaceservers94.25.229.19:28016.ipynb

Run all rust-data · live

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Offline 94.25.229.19:28015 checked 35d ago

first_server

Connect

srv = rust.server("94.25.229.19:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/500 # 0% full
7-day average 0 # peak –
rank #13,198 # top 60%
last wipe 38d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
94.25.229.19:28015
region
–
max players
500
group limit
8, the default
wipe schedule
–
last wipe
19 Sep 2026, 18:35 UTC
hostname
–
first seen
23 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 547 on average623/725
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average477/525
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 303 on average61/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 303 on average47/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 268 on average148/225
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 261 on average255/250

Quick answers

From the figures on this page.

Population data

What position does first_server take in the server rankings?

Rank #13,198 on seven-day player hours for first_server, within the top 60% of all ranked servers.

How many players does first_server hold at once?

first_server returns no live count at this refresh, having last been seen 35 days 3 hours ago.

Server data

What Rust version does first_server run?

The build is Rust network protocol 2633 and build 165217 on Windows, run by first_server. Steam updates your game for you, but the protocol must match to join.

How reliable is first_server, and is it online now?

Offline now for first_server, last seen 35 days 3 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 23 September 2026.

Which location does first_server run from?

No region is published by first_server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 94.25.229.19:28015.

Map and rules

Which settings and rules does first_server run?

The name first_server carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. The VAC field reads off.

Which map has first_server loaded?

The game generates its map: procedural, on first_server.

Wipes and dates

When does first_server wipe, and how often?

A rhythm cannot be read from the wipes of first_server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 38 days 22 hours ago, and that is the one in play.

Tags, lists

Which Rust Data filters and lists contain first_server?

On Rust Data, first_server appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on first_server hold?

The game's server browser reads these tags from first_server: gmvanilla (Game mode): Survival in vanilla form; mp500 (Max players): 500 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into first_server?

In Rust, F1 opens the console: type client.connect 94.25.229.19:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp500,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp500
Max players 500 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol To join, your game must run protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 88,461 players 11,842 servers online