Rust Data

rustdata.spaceservers94.27.212.169:28017.ipynb

Run all rust-data · live

‹ All servers

Offline 94.27.212.169:28015 checked 23d ago

Getoff

Connect

srv = rust.server("94.27.212.169:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak –
rank #13,777 # top 61%
last wipe 23d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
94.27.212.169:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
5 Oct 2026, 15:04 UTC
hostname
–
first seen
5 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average545/625
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average414/450
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average97/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average55/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average103/250
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average226/225

Quick answers

From the figures on this page.

Population

How does Getoff compare in the rankings?

Rank #13,777 on seven-day player hours for Getoff, within the top 61% of all ranked servers.

How many players does Getoff hold at once?

Offline now for Getoff, with the last sample 23 days 17 hours ago.

Server data

Which Rust version is Getoff on?

The build is Rust network protocol 2634 and build 166652 on Windows, run by Getoff. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Getoff, and is it up?

Getoff is offline at this refresh; the last response came 23 days 17 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 5 October 2026.

Where does Getoff sit?

There is no region published for Getoff. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 94.27.212.169:28015.

Rules, settings, map

Which rules apply on Getoff, and what settings?

No gather rate appears in the name: Getoff. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. Anti-cheat status: VAC on.

Which map has Getoff selected?

A procedural map runs on Getoff, generated by the game.

Wipe schedule

On what schedule does Getoff wipe?

A rhythm cannot be read from the wipes of Getoff on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 23 days 22 hours ago, and that is the one in play.

Tags, lists

Where does Getoff appear among Rust Data lists and filters?

These Rust Data lists include Getoff: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Getoff?

These tags are published by Getoff and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to Getoff?

In Rust, F1 opens the console: type client.connect 94.27.212.169:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players The server lists 1 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 75,280 players 11,830 servers online