Offline 94.64.104.175:35005 checked 39d ago
Tin & Blood
Connect
srv = rust.server("94.64.104.175:35006")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 1789661113- map
- Procedural Map
- size
- 6000
- seed
- 1789661113
Server
srv.info()- address
- 94.64.104.175:35005
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Sep 2026, 20:46 UTC
- hostname
- –
- first seen
- 19 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 565 on average | 187/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 120/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 19/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 289 on average | 11/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 20/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 28/225 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Tin & Blood rank?
Player hours over seven days put Tin & Blood at #15,490, in the top 70% of the ranked set.
How many players does Tin & Blood hold at once?
Tin & Blood returns no live count at this refresh, having last been seen 39 days 11 hours ago.
Server data
Which Rust version is Tin & Blood on?
Version Rust network protocol 2633 and build 164530 on Linux is reported by Tin & Blood. Steam updates your game for you, but the protocol must match to join.
How reliable is Tin & Blood, and is it up?
Tin & Blood is offline at this refresh; the last response came 39 days 11 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 19 September 2026.
Which location does Tin & Blood run from?
There is no region published for Tin & Blood. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 94.64.104.175:35005.
Rules, settings, map
Which settings and rules does Tin & Blood run?
The name Tin & Blood carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has Tin & Blood selected?
Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Tin & Blood wipe, and on what schedule?
Too few wipes are on record for Tin & Blood to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 47 days 5 hours ago.
Tags and filters
Where does Tin & Blood appear among Rust Data lists and filters?
These Rust Data lists include Tin & Blood: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Tin & Blood?
These tags are published by Tin & Blood and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into Tin & Blood?
In Rust, F1 opens the console: type client.connect 94.64.104.175:35005. Launch Rust on this page does the same by opening the game through Steam and connecting.