Rust Data

rustdata.spaceservers94.64.104.177:35006.ipynb

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Offline 94.64.104.177:35005 checked 34d ago

Tin & Blood

Connect

srv = rust.server("94.64.104.177:35006")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,641 # top 71%
last wipe 47d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
94.64.104.177:35005
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
11 Sep 2026, 20:46 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average271/300
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average229/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average19/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average24/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average24/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average95/200

Quick answers

From the figures on this page.

Player counts

What position does Tin & Blood take in the server rankings?

Over the last seven days Tin & Blood sits at #15,641 on player hours, in the top 71% of ranked servers.

How full does Tin & Blood run?

The current row shows Tin & Blood offline; the last response was 34 days 21 hours ago.

Server data

What Rust version does Tin & Blood run?

The build is Rust network protocol 2633 and build 165217 on Linux, run by Tin & Blood. Steam updates your game for you, but the protocol must match to join.

Is Tin & Blood up, and what does its uptime show?

The latest sample has Tin & Blood offline, with a last sighting 34 days 21 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 24 September 2026.

Where does Tin & Blood sit?

No region is published by Tin & Blood. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 94.64.104.177:35005.

Map and rules

What rules and settings are recorded for Tin & Blood?

The name Tin & Blood carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Which map has Tin & Blood loaded?

The game generates its map: procedural, on Tin & Blood.

Wipe data

When does Tin & Blood wipe, and how often?

A rhythm cannot be read from the wipes of Tin & Blood on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 47 days 11 hours ago.

Tags and filters

Where does Tin & Blood appear among Rust Data lists and filters?

The Rust Data lists that Tin & Blood fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Tin & Blood hold?

The game's server browser reads these tags from Tin & Blood: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join Tin & Blood?

The manual route: launch Rust, F1, then client.connect 94.64.104.177:35005. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players 100 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165217
Build Recorded game build: 165217.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,682 players 11,625 servers online