Offline 94.64.104.177:35005 checked 34d ago
Tin & Blood
Connect
srv = rust.server("94.64.104.177:35006")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 94.64.104.177:35005
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Sep 2026, 20:46 UTC
- hostname
- –
- first seen
- 24 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 526 on average | 271/300 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 229/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 19/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 278 on average | 24/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 24/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 247 on average | 95/200 |
Quick answers
From the figures on this page.
Player counts
What position does Tin & Blood take in the server rankings?
Over the last seven days Tin & Blood sits at #15,641 on player hours, in the top 71% of ranked servers.
How full does Tin & Blood run?
The current row shows Tin & Blood offline; the last response was 34 days 21 hours ago.
Server data
What Rust version does Tin & Blood run?
The build is Rust network protocol 2633 and build 165217 on Linux, run by Tin & Blood. Steam updates your game for you, but the protocol must match to join.
Is Tin & Blood up, and what does its uptime show?
The latest sample has Tin & Blood offline, with a last sighting 34 days 21 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 24 September 2026.
Where does Tin & Blood sit?
No region is published by Tin & Blood. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 94.64.104.177:35005.
Map and rules
What rules and settings are recorded for Tin & Blood?
The name Tin & Blood carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.
Which map has Tin & Blood loaded?
The game generates its map: procedural, on Tin & Blood.
Wipe data
When does Tin & Blood wipe, and how often?
A rhythm cannot be read from the wipes of Tin & Blood on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 47 days 11 hours ago.
Tags and filters
Where does Tin & Blood appear among Rust Data lists and filters?
The Rust Data lists that Tin & Blood fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Tin & Blood hold?
The game's server browser reads these tags from Tin & Blood: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join Tin & Blood?
The manual route: launch Rust, F1, then client.connect 94.64.104.177:35005. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.