Offline 94.64.109.29:35005 checked 34d ago
Tin & Blood
Connect
srv = rust.server("94.64.109.29:35006")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 1789661113
- map
- Procedural Map
- size
- 6000
- seed
- 1789661113
Server
srv.info()- address
- 94.64.109.29:35005
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Sep 2026, 20:46 UTC
- hostname
- –
- first seen
- 23 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 166/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 119/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 19/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 288 on average | 15/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 18/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 25/200 |
Quick answers
From the figures on this page.
Population data
How does Tin & Blood compare in the rankings?
Over the last seven days Tin & Blood sits at #15,643 on player hours, in the top 71% of ranked servers.
What population does Tin & Blood carry?
Tin & Blood returns no live count at this refresh, having last been seen 34 days 17 hours ago.
About the server
What is the Rust version on Tin & Blood?
The build is Rust network protocol 2633 and build 165217 on Linux, run by Tin & Blood. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Tin & Blood, and is it online now?
The latest sample has Tin & Blood offline, with a last sighting 34 days 17 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 23 September 2026.
In which location is Tin & Blood hosted?
No region is published by Tin & Blood. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 94.64.109.29:35005.
Settings and map
Which settings and rules does Tin & Blood run?
No gather rate appears in the name: Tin & Blood. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.
Which map has Tin & Blood selected?
The game generates the map on Tin & Blood: procedural, size 6,000, seed 1789661113. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
On what schedule does Tin & Blood wipe?
The record for Tin & Blood holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 47 days 5 hours ago.
Tags and filters
Which Rust Data filters and lists contain Tin & Blood?
These Rust Data lists include Tin & Blood: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Tin & Blood?
These tags are published by Tin & Blood and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): The server runs build 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into Tin & Blood?
The manual route: launch Rust, F1, then client.connect 94.64.109.29:35005. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.