Offline 94.67.158.74:28015 checked 9d ago
Test Achivments
Connect
srv = rust.server("94.67.158.74:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 18 Oct, 15:48 UTC9d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 94.67.158.74:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 18 Oct 2026, 17:33 UTC
- hostname
- –
- first seen
- 18 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 530 on average | 237/300 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 329 on average | 16/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 327 on average | 30/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 117/200 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 47/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 52/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Test Achivments rank?
Rank #12,981 on seven-day player hours for Test Achivments, within the top 59% of all ranked servers.
How full does Test Achivments run?
Offline now for Test Achivments, with the last sample 9 days 7 hours ago.
Server facts
What is the Rust version on Test Achivments?
The build is Rust network protocol 2634 and build 167781 on Windows, run by Test Achivments. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Test Achivments, and is it online now?
Test Achivments is offline at this refresh; the last response came 9 days 7 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 18 October 2026.
In which location is Test Achivments hosted?
No region is published by Test Achivments. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 94.67.158.74:28015 is its address.
Rules, settings, map
Which settings and rules does Test Achivments run?
The name Test Achivments carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has Test Achivments loaded?
A procedural map runs on Test Achivments, generated by the game.
Wipe schedule
When does Test Achivments wipe, and on what schedule?
The record for Test Achivments holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 9 days 9 hours ago.
On Test Achivments, what happens on wipe day?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Which lists on Rust Data hold Test Achivments, and which filters?
These Rust Data lists include Test Achivments: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on Test Achivments?
The game's server browser reads these tags from Test Achivments: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Test Achivments?
The manual route: launch Rust, F1, then client.connect 94.67.158.74:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.