Rust Data

rustdata.spaceservers94.67.209.90:28017.ipynb

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Offline 94.67.209.90:28015 checked 16d ago

Eternal Rust | DEV

moddedoxide

Connect

srv = rust.server("94.67.209.90:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,519 # top 71%
last wipe 27d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k11 Oct13 Oct14 Oct16 Oct17 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
94.67.209.90:28015
region
–
max players
100
group limit
6 max
wipe schedule
–
last wipe
1 Oct 2026, 19:33 UTC
hostname
–
first seen
11 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 76 on average78/250
1SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10EU · groups of 5 · 57 on average156/260
2红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average7/200
3Rustico 3groups of 5 · 8 on average5/100
4РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average0/200
5Bustabar NA PvP - No Wipe - Raid ProtectionNA · groups of 5 · 1 on average0/50

Quick answers

From the figures on this page.

Population

What position does Eternal Rust | DEV take in the server rankings?

Over the last seven days Eternal Rust | DEV sits at #15,519 on player hours, in the top 71% of ranked servers.

What population does Eternal Rust | DEV carry?

The current row shows Eternal Rust | DEV offline; the last response was 16 days 5 hours ago.

Server data

Which Rust version is Eternal Rust | DEV on?

Version Rust network protocol 2634 and build 167584 on Windows is reported by Eternal Rust | DEV. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Eternal Rust | DEV, and is it up?

Eternal Rust | DEV is offline at this refresh; the last response came 16 days 5 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 11 October 2026.

In which location is Eternal Rust | DEV hosted?

No region is published by Eternal Rust | DEV. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 94.67.209.90:28015.

Settings and map

What rules and settings are recorded for Eternal Rust | DEV?

No gather rate appears in the name: Eternal Rust | DEV. The cap on a group is 6 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has Eternal Rust | DEV loaded?

Eternal Rust | DEV runs a procedural map, which the game generates.

Wipes and dates

When does Eternal Rust | DEV wipe, and on what schedule?

A rhythm cannot be read from the wipes of Eternal Rust | DEV on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days ago.

Tags, lists

Where does Eternal Rust | DEV appear among Rust Data lists and filters?

These Rust Data lists include Eternal Rust | DEV: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Eternal Rust | DEV hold?

Read by the game's server browser, the tags Eternal Rust | DEV publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts6 (Group limit): Team size tops out at 6; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167584 (Build): The server runs build 167584; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Eternal Rust | DEV?

Enter client.connect 94.67.209.90:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts6,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players The server lists 100 slots.
ts6
Group limit Team size tops out at 6.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167584
Build The server runs build 167584.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online