Offline 94.70.25.207:28015 checked 9d ago
Local Rust Dev Server
Connect
srv = rust.server("94.70.25.207:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 19 Oct, 18:42 UTC9d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 94.70.25.207:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 19 Oct 2026, 18:42 UTC
- hostname
- –
- first seen
- 19 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 554 on average | 445/500 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 275/300 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 295 on average | 41/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 294 on average | 34/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 81/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 99/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Local Rust Dev Server rank?
Over the last seven days Local Rust Dev Server sits at #14,617 on player hours, in the top 66% of ranked servers.
How many players does Local Rust Dev Server hold at once?
The current row shows Local Rust Dev Server offline; the last response was 9 days 3 hours ago.
Server data
Which Rust version is Local Rust Dev Server on?
Rust network protocol 2634 and build 167781 on Linux is what Local Rust Dev Server runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Local Rust Dev Server, and is it online now?
Local Rust Dev Server is offline at this refresh; the last response came 9 days 3 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 19 October 2026.
Where does Local Rust Dev Server sit?
For Local Rust Dev Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 94.70.25.207:28015 is its address.
Settings and map
Which settings and rules does Local Rust Dev Server run?
The name Local Rust Dev Server carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Anti-cheat status: VAC off.
Which map has Local Rust Dev Server selected?
Local Rust Dev Server runs a procedural map, which the game generates.
Wipe schedule
When does Local Rust Dev Server wipe, and how often?
The record for Local Rust Dev Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 9 days 3 hours ago.
What is wipe day on Local Rust Dev Server like?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 1 hours in.
Lists and tags
Which Rust Data filters and lists contain Local Rust Dev Server?
On Rust Data, Local Rust Dev Server appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Local Rust Dev Server hold?
These tags are published by Local Rust Dev Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join Local Rust Dev Server?
In Rust, F1 opens the console: type client.connect 94.70.25.207:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.