Rust Data

rustdata.spaceservers95.165.66.56:28017.ipynb

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Offline 95.165.66.56:28015 checked 2d ago

RUST COMBAT | Training

moddedcarbon

Connect

srv = rust.server("95.165.66.56:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak 4
rank #6,550 # top 29%
last wipe 13d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak6players, last three wipes
crowd held67%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctMon 19 OctFri 16 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 12:36 UTC5d ago 4 NaN running 0
1 Mon 19 Oct, 12:51 UTC9d ago 6 held half 4 days 0
2 Fri 16 Oct, 12:07 UTC12d ago 9 halved by day 1 3 days 2
3 Thu 15 Oct, 18:10 UTC13d ago 9 NaN 0.7 days 1
4 Fri 9 Oct, 02:18 UTC19d ago 1 held half 6.7 days 1
5 Thu 8 Oct, 01:11 UTC20d ago 1 NaN 1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
95.165.66.56:28015
region
–
max players
40
group limit
20 max
wipe schedule
–
last wipe
15 Oct 2026, 18:37 UTC
hostname
–
first seen
6 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 115 on average141/999
1[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average199/999
2[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average53/150
3Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average17/100
4AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average4/100
5KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average19/100

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does RUST COMBAT | Training rank?

Player hours over seven days put RUST COMBAT | Training at #6,550, in the top 29% of the ranked set.

How full does RUST COMBAT | Training run?

Offline now for RUST COMBAT | Training, with the last sample 2 days 4 hours ago. Over the last seven days it averaged 0 players and peaked at 4.

Server data

What is the Rust version on RUST COMBAT | Training?

Rust network protocol 2635 and build 168909 on Windows is what RUST COMBAT | Training runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is RUST COMBAT | Training, and is it up?

Offline now for RUST COMBAT | Training, last seen 2 days 4 hours ago. Uptime of 27% across the last 7 full days: 46 hours of 168. The first row Rust Data holds for it is dated 6 October 2026.

Which location does RUST COMBAT | Training run from?

No region is published by RUST COMBAT | Training. Rust Data does not look up where the machine stands; it shows where a server says it is. 95.165.66.56:28015 is its address.

Rules, settings, map

Which rules apply on RUST COMBAT | Training, and what settings?

No gather rate appears in the name: RUST COMBAT | Training. 20 players is the maximum per group. combat training is the game mode here, and practice for aim and PvP, loot given. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

When does RUST COMBAT | Training wipe, and on what schedule?

Irregular wipe times on RUST COMBAT | Training leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 13 days 5 hours ago.

What is wipe day on RUST COMBAT | Training like?

Recent wipes averaged 6 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Lists and tags

Which Rust Data filters and lists contain RUST COMBAT | Training?

The Rust Data lists that RUST COMBAT | Training fits are: Modded Rust servers, Rust aim training servers, Servers with build or creative tags and Rust creative servers, listed. It appears under these filters on the server list: Type: Modded; Server tag: Creative ^c, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on RUST COMBAT | Training hold?

The game's server browser reads these tags from RUST COMBAT | Training: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts20 (Group limit): Team size tops out at 20; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^c (Creative): Creative sandbox: gathering is off, building is open; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to RUST COMBAT | Training?

In Rust, F1 opens the console: type client.connect 95.165.66.56:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,^z,^y,^c,^d,gmrust,cs168909,ts20

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players Slot count: 40.
ts20
Group limit Team size tops out at 20.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Gameplay

^c
Creative Creative sandbox: gathering is off, building is open.
^d
Combat training Loot is handed to you for aim and PvP practice.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 47,275 players 11,713 servers online