Offline 95.165.66.56:28015 checked 2d ago
RUST COMBAT | Training
Connect
srv = rust.server("95.165.66.56:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 12:36 UTC5d ago | 4 | NaN | running | 0 |
| 1 | Mon 19 Oct, 12:51 UTC9d ago | 6 | held half | 4 days | 0 |
| 2 | Fri 16 Oct, 12:07 UTC12d ago | 9 | halved by day 1 | 3 days | 2 |
| 3 | Thu 15 Oct, 18:10 UTC13d ago | 9 | NaN | 0.7 days | 1 |
| 4 | Fri 9 Oct, 02:18 UTC19d ago | 1 | held half | 6.7 days | 1 |
| 5 | Thu 8 Oct, 01:11 UTC20d ago | 1 | NaN | 1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 95.165.66.56:28015
- region
- –
- max players
- 40
- group limit
- 20 max
- wipe schedule
- –
- last wipe
- 15 Oct 2026, 18:37 UTC
- hostname
- –
- first seen
- 6 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 115 on average | 141/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 199/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 53/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 17/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 4/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 19/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RUST COMBAT | Training rank?
Player hours over seven days put RUST COMBAT | Training at #6,550, in the top 29% of the ranked set.
How full does RUST COMBAT | Training run?
Offline now for RUST COMBAT | Training, with the last sample 2 days 4 hours ago. Over the last seven days it averaged 0 players and peaked at 4.
Server data
What is the Rust version on RUST COMBAT | Training?
Rust network protocol 2635 and build 168909 on Windows is what RUST COMBAT | Training runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is RUST COMBAT | Training, and is it up?
Offline now for RUST COMBAT | Training, last seen 2 days 4 hours ago. Uptime of 27% across the last 7 full days: 46 hours of 168. The first row Rust Data holds for it is dated 6 October 2026.
Which location does RUST COMBAT | Training run from?
No region is published by RUST COMBAT | Training. Rust Data does not look up where the machine stands; it shows where a server says it is. 95.165.66.56:28015 is its address.
Rules, settings, map
Which rules apply on RUST COMBAT | Training, and what settings?
No gather rate appears in the name: RUST COMBAT | Training. 20 players is the maximum per group. combat training is the game mode here, and practice for aim and PvP, loot given. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does RUST COMBAT | Training wipe, and on what schedule?
Irregular wipe times on RUST COMBAT | Training leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 13 days 5 hours ago.
What is wipe day on RUST COMBAT | Training like?
Recent wipes averaged 6 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. In the wipes where it did not hold, half was lost by day 1.
Lists and tags
Which Rust Data filters and lists contain RUST COMBAT | Training?
The Rust Data lists that RUST COMBAT | Training fits are: Modded Rust servers, Rust aim training servers, Servers with build or creative tags and Rust creative servers, listed. It appears under these filters on the server list: Type: Modded; Server tag: Creative ^c, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on RUST COMBAT | Training hold?
The game's server browser reads these tags from RUST COMBAT | Training: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts20 (Group limit): Team size tops out at 20; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^c (Creative): Creative sandbox: gathering is off, building is open; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to RUST COMBAT | Training?
In Rust, F1 opens the console: type client.connect 95.165.66.56:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.